| Crimson Honey |
This delicious-smelling, heavily viscous substance is made by a certain species of wasp known for attacking and killing Beasts and Humanoids alike. While it tastes fine and balances sweet and savory well, it can have adverse effects on people who consume large amounts of it (except, curiously, Goblinoids). Effect Failure: It is Poisoned for 1d4 hours as the rotted and congealed meat used to create the honey wreaks havoc on the creature’s stomach. If a creature fails the Save by 5 or more, it’s also Paralyzed for the duration. Transmission and Contraction Cures and Treatment |
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| Disease of the Darkness |
A malevolent, almost intelligent blight spreads through the world. People call it Darkness because of its pitch black, viscous nature that’s almost impossible to see in anything other than bright light. When it has infected a Humanoid, it eats away at their body. It’s a stubborn disease that’s difficult to eliminate, but fairly easy to manage. Effect Transmission & Contraction Cures & Treatments |
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| Fighter's Seduction |
This is a disease that massively modifies the physical attributes of a Humanoid creature. These modifications are sometimes sought by gladiators, soldiers, and brawlers that believe the massive strength gains outweigh the host of physical issues and expenses that accompany the disease. Effect Transmission & Contraction Cures & Treatments |
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| Golden Gut |
When spores of Hydrus Aurum enter the digestive tract they nest inside the stomach where acid keeps it from advancing too fast. Over a couple of days, by eating food consumed by its host, it grows large enough to fill the stomach entirely. Effect
Transmission & Contraction Curses & Treatments Success: The infected creature is cured. Failure: The infected creature is reduced to 0 HP and begins making Death Saves at DisADV and can’t be stabilized or regain HP until it takes 1 or more Lightning damage. |
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| Malick Malice |
Often the power of foresight is seen as a gift, but those who truly experience the visions will tend to disagree. Those cursed by Malick Malice often see complex visions of the future, have confusing dreams, and speak obscure prophecies. However, as the curse goes on it can often be difficult to distinguish a vision of what may come to pass from a fleeting moment of insanity. Effect An afflicted creature starts with 1 MP and can have a maximum of 10 points. Consult the Malice Point table below to find the penalties associated with the current number of MP. Short Sight If a range of 1-3 or 4-6 is predicted correctly, the creature can add a d6 to the Attack, Save, or Check it’s making. If the range is predicted incorrectly then the creature must subtract a d6 from the roll and also gains 1 MP. If a specific number was predicted correctly then the creature adds 2d6 to the roll and loses 2 MP, to a minimum of 1. If a specific number was predicted incorrectly then the creature subtracts 2d6 from the roll and gains 2 MP. You can use this feature 2 times per Short Rest. Ritual Premonition Over the course of 10 minutes an afflicted creature can perform a special magical ritual to attempt to gain insight into an area of its choice. This ritual can duplicate the effects of one of the following spells: Commune, Contact Other Plane, Divination, Find the Path, Legend Lore, or, Scrying . Before resolving the results of the ritual the GM must roll a d20 and subtract the total number of MP the creature has. If the result is 10 or less, the GM gives a false, confusing, or misleading result to the ritual. A creature can use this feature a number of times equal to half the number of MP it has (minimum of 1) per Long Rest. Malick Malice MP
Transmission & Contraction Cures and Treatments |
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| Mamlaz |
Occasionally, a gatherer searching for fruits and vegetables will come across, knowingly or otherwise, a few pieces touched by magic. Mamlaz is when these magical fruits and vegetables go rotten. If they're used to make a dish, this magic merges with other ingredients, and when it goes bad it forms a slimy, but tasty, substance that resembles Mamlaz. A creature that succeeds on a DC 15 Medicine or Arcana Check to inspect it identifies it as inedible, otherwise it looks fine. Effect At the end of a Long Rest, the infected creature must make a DC 15 Constitution Save. Failure: It gains 1 level of Exhaustion and receives a -1 penalty to all of its Ability Modifiers as its muscles and organs start to swell, turn purple, and go numb. A creature dies if any of its Modifiers drop to -5 in this way. If the creature dies while afflicted by Mamlaz, the skin bursts and a purple blood paste slowly oozes out spreading a pleasant, sweet smell through the immediate area. Transmission & Contraction Cures & Treatments |