All targets in a 120ft line must succeed a Balance roll or take 1d12 Psychic damage and be stunned until the start of the casters next turn.
A thin glare knifes from your unblinking eye, stretching one-hundred-twenty feet in a straight line. It buzzes against skull and spine like hot wire. Failing bodies lock mid-step, jaws clenched, limbs frozen in rigid stun.