Trainer: Thief
Creature Sub Type
4641.26

Thief trainers mold elite rogues into shadowy masters, imparting advanced lockpicking, silent infiltration, guild intrigue, and evasion tactics. Pupils hone skills in heists, espionage, and trap disarming, expected to lead thief networks, uphold codes of the underworld, and mentor apprentices in the art of stealth.

  • Essences:
  • Body: +5
  • Mind: +5
  • Soul: +3

Leather Jerkin
Gloves of Swimming and Climbing
Cloak of Stealth
Crossbow Bolt Case
Boots, Leather
Dagger
 
Hand Crossbow

  • Inventory Equipped:
  • Leather Jerkin
    32 45 gp
  • Dagger
    4.1 2 gp
  • Hand Crossbow
    2.5 75 gp
  • Boots, Leather
    3 gp
  • Gloves of Swimming and Climbing
    136 24500 gp
  • Cloak of Stealth
    10000 gp
  • Crossbow Bolt Case
    1 gp

  • Inventory Unequipped:
  • 20 Crossbow Bolt
    0.05 gp

  • Trainer
  • Trainers are expert mentors who use their own skills to coach player characters—for gold, rare components, favors, or other payment—helping them raise skills and unlock potential tied to their abilities and class. Parties often visit them between expeditions to come back better prepared.

  • Skill Tier 8:
  • Fortitude
    47.23
  • Balance
  • Archery Weapon Skill
  • One-Handed Melee Weapon Skill
  • Throwable Weapon Skill
  • Light Armor Skill
  • Attention
  • Empathy
  • Finance
  • Influence
  • Initiative
  • Inspection
  • Navigation
  • Psyche
  • Sneak
  • Willpower

Attached Items
Ability is not attached to any item.
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music