Merchant Tier 2: Artist, Demonfolk, Man
Demonfolks
Artist - Tier 2 (Subtype)
Merchant - Tier 2 - Town Merchant
170 lbs
0
713.56

7 / 7
13
13
30
16
60
1
5

Gloves, Cloth
Clothes, Artisan’s
Pants, Cloth
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Artisan’s
    1 gp
  • Shoes, Leather
    1 gp
  • Gloves, Cloth
    5 gp
  • Pants, Cloth
    0.8 gp

  • Inventory Unequipped:
  • 20 Painting Tools
    15 gp
  • 20 Artwork, Tier 1
    1 gp
  • 20 Artwork, Tier 2
    5 gp
  • 20 Artwork, Tier 3
    10 gp
  • 20 Vase, Ceramic
    20 gp
  • 20 Pitcher
    0.02 gp
  • 20 Porcelain Teacup
    0.3 gp
  • 20 Porcelain Teapot
    2 gp
  • 20 Fresco, Medium
    30 gp
  • 20 Fresco, Small
    10 gp
  • 20 Tapestry, Small
    1 gp
  • 20 Tapestry, Medium
    3 gp
  • 20 Artwork, Tier 4
    25 gp
  • 20 Artwork, Tier 5
    50 gp
  • 20 Artwork, Tier 6
    100 gp
  • 20 Fresco, Large
    100 gp
  • 20 Tapestry, Large
    50 gp
  • 1100 Gold Coin
    1 gp
  • 8000 Copper Coin
    0.01 gp
  • 28000 Silver Coin
    0.1 gp
  • 2 Platinum Coin
    10 gp

  • At Will Spell(s):
  • Fire Bolt
    20 0
  • Thaumaturgy
    0


  • Monster Bits:
  • 40 Humanoid Blood
    0.15 gp
  • 101 Animal Bone
    0.03 gp
  • 68 Animal Fat
    0.5 gp
  • 236 Animal Meat
    0.05 gp
  • 33 Soft Skin
    0.05 gp

A demonfolk man’s clawed hands wield a jagged whip, its barbs dripping inky ichor. His scaled tail lashes, boots crunching embers, as the whip cracks, trailing wisps of smoky, crimson flame.

Demonfolks
Creature Sub Type
95

🔥👹 Demonfolks: Born of Chaos and Flame

Demonfolks, forged in the searing crucible of the Endless Abyss, are Zin’s harbingers of destruction, their bloodlines tracing back to ancient demons who once ravaged the mortal plane. 🌋 Wreathed in infernal fire and tempered by agony, they wield chaotic might that makes them both feared and formidable. With hearts ablaze and resilience born of suffering, Demonfolks are a tempest of power, their presence a warning of the Abyss’s unrelenting wrath.

🌑 Abyssal Origins: Spawned in Torment

Demonfolks descend from demons who breached Zin’s realms, their lineage steeped in the chaos and flame of the Abyss. 🩸 Shrouded in dread, their origins speak of cataclysmic pacts or unholy births that bind them to a realm of eternal torment. Game Masters can craft their beginnings as eruptions of demonic invasion or cursed unions, casting Demonfolks as agents of ruin or reluctant heirs of chaos.

🦴 Fierce Form: Ember and Menace

Tall and imposing, Demonfolks bear marks of their infernal heritage—glowing eyes, smoldering skin, or jagged horns. 🔥 Clad in scorched armor or flowing cloaks that flicker like flames, their presence radiates heat and danger. GMs can describe their molten aura or thunderous steps, evoking a primal terror that shakes even the bravest hearts.

🪄 Infernal Might: Power of the Abyss

Demonfolks channel the Abyss’s chaotic energies, unleashing torrents of flame, shattering earth with a gesture, or twisting minds with dread. 🌪️ Their resilience shrugs off pain, making them relentless in battle. GMs can showcase their powers as cataclysmic displays—blazing infernos or quaking rifts—turning encounters into apocalyptic struggles where the ground burns and the air screams.

🏰 Realms of Ruin: Citadels of Flame

Demonfolks dwell in scorched fortresses or abyssal chasms, their lairs pulsing with heat and littered with the bones of foes. 🖤 These domains, whether hidden in Zin’s wastelands or carved into volcanic depths, are bastions of chaos. GMs can design them as fiery labyrinths, where players face molten traps or demonic minions to confront the heart of infernal power.

⚔️ Confronting Demonfolks: Defying the Inferno

Battling Demonfolks tests courage against their overwhelming might. 🛡️ Holy wards or ice-born magic can douse their flames, while exploiting their reckless fury may turn their strength against them. GMs can stage clashes as desperate stands amid blazing ruins, where players must outlast their fiery onslaught or risk being consumed by chaos.

🌌 Legacy of Eternal Fire

Demonfolks are Zin’s blazing scourge, their infernal blood a conduit for chaos and destruction. 👹 From ashen strongholds, they unleash flames that reshape the world, their wrath a testament to the Abyss’s might. Whether as apocalyptic foes or tragic outcasts, they challenge heroes to quench their fire or be burned, their saga a roar of unrelenting fury that echoes through Zin’s ages.

  • At Will Spell(s):
  • Fire Bolt
    20 0
  • Thaumaturgy
    0

  • Speed:
  • Walking Speed: +30

  • Special Senses:
  • Nightsight: +60

  • Damage Type Resistance:
  • Fire

  • Skill Tier 1:
  • Abyssal Language Skill
  • Bending Weapon Skill
  • Common Language Skill

  • Random Name Table Male
  • Names - Devilfolk & Demonfolk - Male - First

  • Random Name Table Female
  • Names - Devilfolk & Demonfolk - Female - First

  • Random Name Table Last Name
  • Names - Devilfolk & Demonfolk - Virtue (Last Name)

Artist - Tier 2 (Subtype)
Creature Sub Type
67.5

🎨🖌️ Artist: Tier 2 Artisan

A Tier 2 Artist is a respected creative professional whose technical skill, refined style, and reliable body of work make them a notable presence in local markets and patron circles. They are no longer just producing competent pieces. At this tier, their work has identity, consistency, and enough quality to attract repeat buyers and better commissions.

📚🪵 Training and Foundation

Tier 2 Artists are deeply shaped by apprenticeship, guild advancement, temple commissions, workshop leadership, or years of disciplined practice. They understand composition, material behavior, restoration, presentation, and the difference between routine work and memorable work. Their craft is no longer just functional. It is recognizably developed.

👁️🧵 Appearance and Bearing

These creatures usually appear as established painters, sculptors, icon-makers, muralists, illustrators, ceramic artists, woodcarvers, or mixed-medium artisans with a known hand. Their clothing is still practical, but often better organized and marked by trade confidence: pigment-stained cuffs, tool belts, waxed aprons, rolled sketches, protective wrappings, and cases built for transport or commission work. They carry themselves like people used to being judged by the quality of what they make.

🖼️🛒 Typical Inventory

A Tier 2 Artist commonly sells framed paintings, detailed portrait studies, carved devotional figures, painted household screens, decorative ceramic sets, illuminated pages, custom shop signs, festival masks, etched plaques, miniature sculptures, painted boxes, prepared pigments, quality brushes, varnishes, and partially completed commission pieces. Their stock is more polished and more expensive than that of a Tier 1 Crafter, often with samples meant to impress patrons rather than just fill a stall.

🧠📐 Working Style

Their working style is controlled, deliberate, and increasingly personal. A Tier 2 Artist can reproduce traditional forms well, but also introduces style choices that make their work recognizable. They handle commissions with more confidence, correct mistakes more cleanly, and understand how to produce pieces suited to wealthier clients, temples, guildhalls, or civic display.

🏠🕯️ Social and Economic Role

What defines this subtype is skilled cultural production with growing influence. Tier 2 Artists do more than decorate everyday life. They shape how a neighborhood, shrine, guild, or household presents itself. Their work may mark public celebrations, preserve family lineage, glorify patrons, or give visual identity to important spaces.

💰📦 Trade and Mobility

Tier 2 Artists often work from a permanent studio, an upgraded market space, a guild-backed shop, or a traveling workshop with apprentices or hired help. They are more likely to balance everyday sales with commissioned work, and may have relationships with temples, minor nobles, merchants, or festival organizers. Their income is still variable, but more stable and more reputation-driven.

🏘️👥 Common Roles

These creatures are commonly found as guild artisans, portraitists, mural painters, decorative sculptors, temple image-makers, manuscript illuminators, public sign specialists, or respected market artists whose names carry local weight. In settlements, they are often the ones trusted with work people want remembered, displayed, or admired.

👑🪙 Place in Society

A Tier 2 Artist holds modest status rather than simple usefulness. People seek them out not just because they can make something, but because they can make it well. Their work may appear in better homes, shrines, halls, and shops, and their opinion on taste, presentation, or imagery may begin to matter in local circles.

📈🎭 Tier Meaning

Tier 2 represents an artist that has developed beyond dependable craft into recognized quality. The core traits remain the same—technical skill, creative labor, sellable work, and cultural value—but they now operate with greater refinement, stronger inventory, and clearer reputation. It is no longer just a working maker. It is a true artisan.

  • Inventory Unequipped:
  • 20 Painting Tools
    15 gp
  • 20 Artwork, Tier 1
    1 gp
  • 20 Artwork, Tier 2
    5 gp
  • 20 Artwork, Tier 3
    10 gp
  • 20 Vase, Ceramic
    20 gp
  • 20 Pitcher
    0.02 gp
  • 20 Porcelain Teacup
    0.3 gp
  • 20 Porcelain Teapot
    2 gp
  • 20 Fresco, Medium
    30 gp
  • 20 Fresco, Small
    10 gp
  • 20 Tapestry, Small
    1 gp
  • 20 Tapestry, Medium
    3 gp
  • 20 Artwork, Tier 4
    25 gp
  • 20 Artwork, Tier 5
    50 gp
  • 20 Artwork, Tier 6
    100 gp
  • 20 Fresco, Large
    100 gp
  • 20 Tapestry, Large
    50 gp

  • Merchant
  • This merchant's wares are tagged with teleportation magic as a contingency. Should the merchant fall in battle, most of their inventory will shimmer and vanish—teleported to a secure location. Only coins and a handful of items that slip through the contingency remain behind.

  • Skill Tier 6:
  • Art

Merchant - Tier 2 - Town Merchant
Creature Sub Type
810.08

Town Merchants are the prosperous shopkeepers and guild traders who dominate the marketplaces of mid-sized towns and thriving trade hubs. 🪙 With spacious storefronts bursting with superior gear — finely crafted weapons, potent mid-tier potions, enchanted tools, and rare crafting materials like griffon feathers or shadowsteel ingots — they eagerly purchase the more impressive relics and dungeon hauls adventurers bring back from deeper ruins. Operating under stronger regional guilds, they offer enhanced protection through binding contracts and swift retaliation: cross one and blacklists ripple across entire trade routes, while bounties ensure swift justice without the merchant ever lifting a finger.

Profit remains their true north, yet Town Merchants embrace bolder financial risks — wagering on high-value shipments, extending lines of credit to trusted parties, or investing in exotic stock that could yield fortunes or ruin. 🏪 They’re the reliable bridge between local peddlers and grander powers, always ready with local lore, special commissions, and the occasional magical oddity that turns a simple sale into the spark of a greater quest. Smart adventurers cultivate these relationships early; a Town Merchant’s favor today can unlock the exact rare component or urgent escort job that saves the party tomorrow. 🪙

  • Essences:
  • Body: +3
  • Mind: +3
  • Soul: +3

Gloves, Cloth
Clothes, Artisan’s
Pants, Cloth
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Artisan’s
    1 gp
  • Shoes, Leather
    1 gp
  • Gloves, Cloth
    5 gp
  • Pants, Cloth
    0.8 gp

  • Inventory Unequipped:
  • 1100 Gold Coin
    1 gp
  • 8000 Copper Coin
    0.01 gp
  • 28000 Silver Coin
    0.1 gp
  • 2 Platinum Coin
    10 gp

  • Merchant
  • This merchant's wares are tagged with teleportation magic as a contingency. Should the merchant fall in battle, most of their inventory will shimmer and vanish—teleported to a secure location. Only coins and a handful of items that slip through the contingency remain behind.

  • Skill Tier 6:
  • Attention
  • Empathy

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Effect 1 Effect 2 Ambience Music