Full Rest
Term

Once per 24hr or longer period (determined by the GM based on the pacing of the story). It must be spent in an area of safety, such as an inn, where you can eat well, rest, and recover. If you do watch, you cannot gain this benefit, as your sleep pattern is typically interrupted or paranoid.

If the Full Rest is interrupted by any amount of Dangerous Activity you must begin it again.

This usually is made at a safe location in town, or your Campaign Stronghold.

The Campaign Campsite does NOT count, as you usually are out on the road adventuring or near dangerous people.

At the end of a Full Rest, you gain the benefits:

  1. Your Vitality maximum is restored
  2. You regain all lost Vitality
  3. 1 level of Maimed is removed
  4. You gain temp vitality equal to half your total level (rounded down).
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music