Merchant Tier 3: Artist, Forest Gnome, Woman
Forest Gnomes
Artist - Tier 3 (Subtype)
Merchant - Tier 3 - City Merchant
35 lbs
0
1338.7

7 / 7
14
14
25
17
1
5

Gloves, Leather
Clothes, Artisan’s
Guild Ring
Pouch
Pants, Cloth
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Artisan’s
    1 gp
  • Pants, Cloth
    0.8 gp
  • Shoes, Leather
    1 gp
  • Gloves, Leather
    5 gp
  • Guild Ring
    5 gp | Self Teleport
  • Pouch
    0.5 gp

  • Inventory Unequipped:
  • 20 Painting Tools
    15 gp
  • 20 Tapestry, Large
    50 gp
  • 20 Fresco, Large
    100 gp
  • 20 Artwork, Tier 6
    100 gp
  • 20 Artwork, Tier 5
    50 gp
  • 20 Artwork, Tier 4
    25 gp
  • 20 Tapestry, Medium
    3 gp
  • 20 Tapestry, Small
    1 gp
  • 20 Fresco, Small
    10 gp
  • 20 Fresco, Medium
    30 gp
  • 20 Porcelain Teapot
    2 gp
  • 20 Porcelain Teacup
    0.3 gp
  • 20 Pitcher
    0.02 gp
  • 20 Vase, Ceramic
    20 gp
  • 20 Artwork, Tier 3
    10 gp
  • 20 Artwork, Tier 2
    5 gp
  • 20 Artwork, Tier 1
    1 gp
  • 20 Artwork, Tier 7
    250 gp
  • 20 Artwork, Tier 8
    600 gp
  • 20 Fresco, Huge
    800 gp
  • 20 Tapestry, Huge
    250 gp
  • 7750 Gold Coin
    1 gp
  • 15000 Copper Coin
    0.01 gp
  • 120000 Silver Coin
    0.1 gp
  • 10 Platinum Coin
    10 gp

  • At Will Spell(s):
  • Self Teleport
    6


  • Monster Bits:
  • 10 Humanoid Blood
    0.15 gp
  • 25 Animal Bone
    0.03 gp
  • 16 Animal Fat
    0.5 gp
  • 60 Animal Meat
    0.05 gp
  • 6 Soft Skin
    0.05 gp

Stocky frame in moss-green tunic, leather gloves stiff with sap, belt jingling with tiny tools, boots soft and silent, hair knotted with twigs, copper goggles pushed atop a soot-smudged forehead.

Forest Gnomes
Creature Sub Type
134

🌿🪄 Forest Gnomes: Weavers of Illusion

Forest Gnomes are Zin’s elusive woodland folk, dwelling in tranquil communes hidden deep within ancient forests. 🌳 Small and sprightly, they wield potent illusions and a deep bond with nature to protect their secluded homes. With nimble minds and a knack for animal kinship, they thrive in harmony with the wild, their magic cloaking them from threats as they guide the forest’s creatures to safety.

🌲 Origins of the Wild: Born of Leaf and Shadow

Forest Gnomes trace their roots to primal fey spirits, their lineage woven into Zin’s oldest groves. 🍃 Gifted with illusionary magic by woodland deities, they emerged as guardians of the forest, their lives entwined with its rhythms. This heritage drives their protective instincts and love for the wild.

🦴 Delicate Form: Elusive and Graceful

Barely three feet tall, Forest Gnomes are slight, with earthy skin, mossy hair, and eyes that shimmer like dew. 🦋 Clad in leaf-woven tunics or bark-like cloaks, they blend seamlessly into their surroundings. Their nimble movements and soft steps make them ghosts in the underbrush.

🪄 Illusory Magic: Masters of Deception

Forest Gnomes wield innate magic, crafting illusions to hide paths or vanish from sight. 🌫️ Their affinity for animals lets them commune with beasts, guiding them to food or safety. In danger, they conjure mirages or turn invisible, outwitting foes with cunning and guile.

🏡 Hidden Communes: Sanctuaries of Nature

Forest Gnome communes are tucked in glades or hollows, veiled by enchantments and twisting trails. 🌱 Vines and bioluminescent fungi light their homes, where they live in harmony with woodland creatures. These sanctuaries are near-impossible to find, guarded by illusion and vigilance.

⚔️ Confronting Forest Gnomes: Chasing Shadows

Facing Forest Gnomes tests perception against their trickery. 🛡️ Illusions misdirect attackers, while summoned beasts or hidden traps thwart pursuit. Only keen senses or anti-magic can pierce their deceptions, as they vanish into the forest’s embrace.

🌌 Legacy of the Wild Veil

Forest Gnomes are Zin’s silent protectors, their illusions shielding the wild from harm. 🌿 Their bond with nature and mastery of deception weave a legacy of quiet resilience, their hidden enclaves a haven of peace. Elusive and wise, they dance through Zin’s forests, guardians of its secrets.

  • Speed:
  • Walking Speed: +25

  • Skill Roll ADV:
  • Psyche

  • Skill Tier 1:
  • Common Language Skill
  • Gnomish Language Skill

  • Skill Tier 3:
  • Bending Weapon Skill
  • Inspection

  • Random Name Table Male
  • Names - Forest Gnome - Male - First Name

  • Random Name Table Female
  • Names - Forest Gnome - Female - First Name

  • Random Name Table Last Name
  • Names - Forest Gnome - Last Name

Artist - Tier 3 (Subtype)
Creature Sub Type
237.5

🎨🖌️ Artist: Tier 3 Master Artisan

A Tier 3 Artist is an accomplished creative professional whose technical mastery, refined personal style, and strong reputation make them a significant cultural presence in their region. They are no longer simply producing admired work. At this tier, their name, methods, and finished pieces carry prestige of their own.

📚🪵 Training and Foundation

Tier 3 Artists are extensively shaped by major apprenticeships, guild recognition, temple or noble commissions, workshop leadership, or decades of focused practice. They understand composition, symbolism, material quality, restoration, presentation, and patron expectation at a high level. Their craft is no longer only practiced skill. It is authoritative skill.

👁️🧵 Appearance and Bearing

These creatures usually appear as renowned painters, sculptors, mural masters, iconographers, portraitists, engravers, ceramic specialists, manuscript illuminators, or workshop heads whose style is recognized on sight. Their clothing is practical but better made, often carrying the marks of an established trade: wrapped tools, protected cases, pigment boxes, rolled commission drafts, carved stamps, or fine aprons suited to expensive work. They carry themselves like professionals used to patrons, deadlines, and scrutiny.

🖼️🛒 Typical Inventory

A Tier 3 Artist commonly offers high-quality portraits, polished landscape paintings, carved shrine pieces, decorative statues, painted screens, illuminated folios, ceremonial masks, etched memorial plaques, custom murals, fine ceramic sets, lacquered boxes, workshop samples, rare pigments, premium brushes, protective varnishes, and commissioned pieces awaiting delivery. Their stock is often curated rather than broad, with finished works meant to demonstrate mastery and attract wealthy or important clients.

🧠📐 Working Style

Their working style is controlled, intentional, and distinctly recognizable. A Tier 3 Artist can execute traditional forms at a high level, but clients often seek them out specifically for their hand, their composition, or the prestige tied to their work. They manage complex commissions, large decorative projects, restoration of important pieces, and work that must impress in public, sacred, or elite settings.

🏠🕯️ Social and Economic Role

What defines this subtype is cultural influence through skilled production. Tier 3 Artists do more than decorate homes or shops. They help define how temples, noble houses, guildhalls, memorials, and public spaces present themselves. Their work may preserve lineage, mark victories, shape civic identity, or become the visual standard others imitate.

💰📦 Trade and Mobility

Tier 3 Artists often work from an established studio, guild-backed workshop, temple annex, or patron-funded space, sometimes with assistants, apprentices, or dedicated suppliers. They are more likely to live on a mix of elite commissions, restoration work, ceremonial projects, and select direct sales. Their income is tied less to volume and more to reputation, access, and the importance of the clients they serve.

🏘️👥 Common Roles

These creatures are commonly found as master portraitists, temple mural leaders, court artists, guild-approved sculptors, respected manuscript decorators, memorial engravers, or heads of workshops trusted with expensive and visible projects. In settlements, they are often the ones chosen when the work must last, impress, or carry social meaning.

👑🪙 Place in Society

A Tier 3 Artist holds real status within cultural, religious, or mercantile circles. Patrons seek them not only for quality, but for reputation. Their work may hang in halls, stand in shrines, accompany ceremonies, or be gifted as a display of wealth and discernment. Their opinion on style, presentation, and artistic value may influence other makers and buyers alike.

📈🎭 Tier Meaning

Tier 3 represents an artist that has grown into a major creative presence. The core traits—technical skill, creative labor, sellable work, and cultural value—have matured into prestige, influence, and recognized mastery. This is no longer just a respected artisan. It is a master artisan whose work helps define the look of a place and the memory of its people.

  • Skill Roll ADV:
  • Art

  • Inventory Unequipped:
  • 20 Painting Tools
    15 gp
  • 20 Tapestry, Large
    50 gp
  • 20 Fresco, Large
    100 gp
  • 20 Artwork, Tier 6
    100 gp
  • 20 Artwork, Tier 5
    50 gp
  • 20 Artwork, Tier 4
    25 gp
  • 20 Tapestry, Medium
    3 gp
  • 20 Tapestry, Small
    1 gp
  • 20 Fresco, Small
    10 gp
  • 20 Fresco, Medium
    30 gp
  • 20 Porcelain Teapot
    2 gp
  • 20 Porcelain Teacup
    0.3 gp
  • 20 Pitcher
    0.02 gp
  • 20 Vase, Ceramic
    20 gp
  • 20 Artwork, Tier 3
    10 gp
  • 20 Artwork, Tier 2
    5 gp
  • 20 Artwork, Tier 1
    1 gp
  • 20 Artwork, Tier 7
    250 gp
  • 20 Artwork, Tier 8
    600 gp
  • 20 Fresco, Huge
    800 gp
  • 20 Tapestry, Huge
    250 gp

  • Merchant
  • This merchant's wares are tagged with teleportation magic as a contingency. Should the merchant fall in battle, most of their inventory will shimmer and vanish—teleported to a secure location. Only coins and a handful of items that slip through the contingency remain behind.

  • Skill Tier 8:
  • Art

Merchant - Tier 3 - City Merchant
Creature Sub Type
1315.08

City Merchants are the opulent powerbrokers who rule the grand bazaars and towering emporiums of major metropolises, their lavish storefronts glittering with high-end wonders. 🪙 Spacious halls overflow with elite gear — masterwork weapons that hum with enchantment, potent elixirs capable of turning the tide of battle, and rare crafting materials like phoenix ash, abyssal crystal, and threads spun from starlight. They eagerly acquire the most valuable relics and dungeon treasures adventurers haul from perilous depths, converting legendary plunder into mountains of coin while offering the exact components needed for legendary creations. Backed by continent-spanning guilds bound by ironclad contracts, they command formidable protection: slight one and blacklists sweep across kingdoms, bounties ignite overnight, and entire trade empires close their doors to the offender.

Profit is their lifeblood and only true allegiance. City Merchants thrive on colossal financial risks — wagering fortunes on black-market artifacts, extending vast lines of credit to renowned parties, or cornering markets on scarce magical resources — yet they never risk their own skin. 🏪 Always one step ahead through whispered guild intelligence and enchanted ledgers, they’re the sophisticated allies (or calculated rivals) who can elevate a party from local heroes to realm-shaking legends. Smart adventurers nurture these relationships early; a City Merchant’s favor today can deliver the forbidden relic or high-stakes commission that turns tomorrow’s doom into destiny. 🪙

  • Essences:
  • Body: +4
  • Mind: +4
  • Soul: +4

Gloves, Leather
Clothes, Artisan’s
Guild Ring
Pouch
Pants, Cloth
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Artisan’s
    1 gp
  • Pants, Cloth
    0.8 gp
  • Shoes, Leather
    1 gp
  • Gloves, Leather
    5 gp
  • Guild Ring
    5 gp | Self Teleport
  • Pouch
    0.5 gp

  • Inventory Unequipped:
  • 7750 Gold Coin
    1 gp
  • 15000 Copper Coin
    0.01 gp
  • 120000 Silver Coin
    0.1 gp
  • 10 Platinum Coin
    10 gp

  • Merchant
  • This merchant's wares are tagged with teleportation magic as a contingency. Should the merchant fall in battle, most of their inventory will shimmer and vanish—teleported to a secure location. Only coins and a handful of items that slip through the contingency remain behind.

  • Skill Tier 8:
  • Attention
  • Empathy

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music