Merchant Tier 4: Artist, Dark Elf, Man
Dark Elves
Merchant - Tier 4 - Grand Merchant
Artist - Tier 4 (Subtype)
140 lbs
0
4874.2

10 / 10
16
16
30
22
60
1
5

Clothes, Artisan’s
Guild Ring
Pouch
Bag of Holding
Pants, Cloth
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Artisan’s
    1 gp
  • Pouch
    0.5 gp
  • Bag of Holding
    5000 gp
  • Guild Ring
    5 gp | Self Teleport
  • Shoes, Leather
    1 gp
  • Pants, Cloth
    0.8 gp

  • Inventory Unequipped:
  • 69700 Gold Coin
    1 gp
  • 20000 Copper Coin
    0.01 gp
  • 300000 Silver Coin
    0.1 gp
  • 100 Platinum Coin
    10 gp
  • 20 Painting Tools
    15 gp
  • 20 Tapestry, Huge
    250 gp
  • 20 Fresco, Huge
    800 gp
  • 20 Artwork, Tier 8
    600 gp
  • 20 Artwork, Tier 7
    250 gp
  • 20 Artwork, Tier 1
    1 gp
  • 20 Artwork, Tier 2
    5 gp
  • 20 Artwork, Tier 3
    10 gp
  • 20 Vase, Ceramic
    20 gp
  • 20 Pitcher
    0.02 gp
  • 20 Porcelain Teacup
    0.3 gp
  • 20 Porcelain Teapot
    2 gp
  • 20 Fresco, Medium
    30 gp
  • 20 Fresco, Small
    10 gp
  • 20 Tapestry, Small
    1 gp
  • 20 Tapestry, Medium
    3 gp
  • 20 Artwork, Tier 4
    25 gp
  • 20 Artwork, Tier 5
    50 gp
  • 20 Artwork, Tier 6
    100 gp
  • 20 Fresco, Large
    100 gp
  • 20 Tapestry, Large
    50 gp
  • 20 Artwork, Master
    2500 gp
  • 20 Artwork, Tier 9
    1200 gp


  • Passive Abilities:
  • Bag of Holding Fragility
    -1000 gp
  • Never Cross the Planes
    1000 gp

  • At Will Spell(s):
  • Self Teleport
    6


  • Monster Bits:
  • 56 Humanoid Blood
    0.15 gp
  • 147 Animal Bone
    0.03 gp
  • 98 Animal Fat
    0.5 gp
  • 343 Animal Meat
    0.05 gp
  • 49 Soft Skin
    0.05 gp

A dark elf man’s lithe fingers grip a blackened dagger, its blade etched with crimson runes. His velvet cloak brushes cobblestones, hair glinting violet, as the dagger hums, pulsing with faint, shadowy energy.

Dark Elves
Creature Sub Type
96.5

🖤⚔️ Dark Elves: Sovereigns of Cruel Ambition

Dark Elves, stripped of the Titans’ light for their ancient betrayals, are Zin’s merciless reavers, thriving in frigid underworlds and icy wastes. 🧊 Their cold beauty masks a ruthless heart, devoted to dark gods through slavery, sacrifice, and hedonistic indulgence. Masters of sorcery and seafaring, they raid distant shores, sowing terror to fuel their quest for power and elusive immortality. In their shadowed realms, Dark Elves weave a legacy of cruelty, their every act a defiant claim to dominion over a world they scorn.

🌑 Shattered Legacy: Origins of Exile

Cast out for jealousy and treachery, Dark Elves lost the Titans’ gift, their banishment forging a race fueled by spite and ambition. 🔥 Embracing dark powers, they swore allegiance to cruel deities, trading compassion for sorcery and supremacy. Their origins lie in a sundered kinship, their once-noble heritage twisted into a vendetta against their elven cousins. Game Masters can craft their beginnings as a cursed diaspora or a pact with forbidden entities, positioning Dark Elves as vengeful exiles or harbingers of chaos.

🦴 Cold Allure: Beauty and Menace

Tall and lithe, Dark Elves mirror their elven kin but exude a chilling elegance—pale skin, sharp features, and eyes that gleam with malice. 🗡️ Clad in dark silks or rune-etched armor, their long hair, adorned with obsidian and blood-red gems, signals their cruel nobility. Their grace belies a predatory strength, honed for slaughter. GMs can describe their icy beauty or sinister poise, evoking dread as their blades flash or their laughter echoes like breaking glass.

🧙‍♀️ Dark Sorcery: Masters of Forbidden Magic

Dark Elves wield potent dark magic, their innate talent twisted to summon daemonic energies, weave illusions, or rend souls. 🔮 Their sorcery, fueled by blood and sacrifice, defies mortal limits but risks corruption. As they grow, they master spells that bind minds or unleash chaos. GMs can showcase their magic as devastating displays—blasts of shadow or summoned horrors—turning battles into nightmares where the air itself betrays the foe.

⚔️ Ruthless Warriors: Blades of Cruelty

In battle, Dark Elves are relentless, their agility and cunning matched by a sadistic zeal. 🩸 Wielding serrated blades, crossbows, or enchanted spears, they strike with precision, delighting in pain. Their armies, bolstered by enslaved beasts and frenzied zealots, overwhelm through fear and ferocity. GMs can craft encounters as brutal ambushes, with Dark Elves exploiting weaknesses or sowing panic, challenging players to match their merciless tactics.

🏰 Realms of Agony: Citadels of Naggaroth

Dark Elves dwell in towering cities of black stone, carved into icy cliffs or subterranean caverns, their spires piercing storm-wracked skies. 🖼️ These fortresses brim with dungeons of wailing slaves and altars drenched in blood, sustained by raids and dark rituals. GMs can design their realms as oppressive labyrinths, where players navigate treacherous courts, evade assassins, or infiltrate sacrificial temples to thwart dark schemes.

🗝️ Confronting Dark Elves: Dance with Malice

Facing Dark Elves demands resilience against their sorcery and terror tactics. 🛡️ Holy relics or radiant magic disrupt their spells, while exploiting their arrogance—through deception or defiance—can provoke reckless errors. Their reliance on slaves offers openings to sow rebellion. GMs can craft encounters as high-stakes duels or infiltrations, blending combat with intrigue as players face a foe who revels in betrayal and bloodshed.

🌌 Vortex of Vengeful Desire

Dark Elves are Zin’s shadowed scourge, their cold hearts pulsing with hatred and ambition, their blades carving misery into the world’s flesh. 🖤 From icy citadels, they unleash raids and sorcery, dreaming of a dominion built on broken foes. Whether enslaving nations or warring with their kin, they challenge heroes to face their cruelty or join their dark ascent. In their blood-soaked halls, the Druchii spin tales of unrelenting vengeance, daring the bold to extinguish their malevolent flame or be consumed by its wrath.

  • Speed:
  • Walking Speed: +30

  • Special Senses:
  • Nightsight: +60

  • Contesting Roll ADV vs Status Effect:
  • Charmed

  • Skill Tier 1:
  • Bending Weapon Skill
  • Common Language Skill
  • Elvish Language Skill
  • Nagh Language Skill
  • Umbral Language Skill

  • Skill Tier 3:
  • Attention
  • Sneak

  • Random Name Table Male
  • Names - Dark Elf - Male - First Name

  • Random Name Table Female
  • Names - Dark Elf - Female - First Name

  • Random Name Table Last Name
  • Names - Dark Elf - Last Name

Merchant - Tier 4 - Grand Merchant
Creature Sub Type
3015.03

Grand Merchants are the undisputed titans of commerce who command sprawling guild citadels and continent-spanning trade empires from the hearts of the greatest cities. 🪙 Their palatial emporiums overflow with the rarest treasures — legendary weapons that sing with ancient power, elixirs capable of resurrecting the fallen, and exotic crafting materials drawn from distant planes like voidglass, dragonheart crystals, and essence of fallen stars. They eagerly acquire the most mythic relics and dungeon-shattering hauls adventurers return with, converting world-altering plunder into fortunes vast enough to buy kingdoms while supplying the exact components needed to forge artifacts of destiny. Backed by the highest echelons of the Merchant Conclave — guilds bound by oaths older than most empires — they wield ironclad protection: slight one and blacklists can collapse entire noble houses, bounties summon elite enforcers, and trade routes to offending realms simply cease to exist.

Profit remains their singular creed, yet Grand Merchants play the ultimate financial games — funding secret expeditions to lost continents, wagering on the outcomes of wars, or cornering the market on world-shaking magical resources — all while never risking their own skin. 🏪 Masters of enchanted ledgers that whisper across oceans and guild intelligence networks that rival royal spies, they are the pinnacle allies (or most dangerous rivals) capable of elevating a party from celebrated heroes to legends whispered in every hall of power. Smart adventurers cultivate these relationships with care; a Grand Merchant’s favor today can deliver the forbidden relic, the impossible commission, or the empire-shaking alliance that turns tomorrow’s apocalypse into an opportunity for glory. 🪙

  • Essences:
  • Body: +6
  • Mind: +6
  • Soul: +6

Clothes, Artisan’s
Guild Ring
Pouch
Bag of Holding
Pants, Cloth
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Artisan’s
    1 gp
  • Pouch
    0.5 gp
  • Bag of Holding
    5000 gp
  • Guild Ring
    5 gp | Self Teleport
  • Shoes, Leather
    1 gp
  • Pants, Cloth
    0.8 gp

  • Inventory Unequipped:
  • 69700 Gold Coin
    1 gp
  • 20000 Copper Coin
    0.01 gp
  • 300000 Silver Coin
    0.1 gp
  • 100 Platinum Coin
    10 gp

  • Merchant
  • This merchant's wares are tagged with teleportation magic as a contingency. Should the merchant fall in battle, most of their inventory will shimmer and vanish—teleported to a secure location. Only coins and a handful of items that slip through the contingency remain behind.

  • Skill Tier 10:
  • Attention
  • Empathy

Artist - Tier 4 (Subtype)
Creature Sub Type
2337.5

🎨🖌️ Artist: Tier 4 Master

A Tier 4 Artist is a supreme creative professional whose technical mastery, unmistakable style, and cultural influence place them among the most important makers in the setting. They do not merely produce admired work. At this tier, their creations shape taste, status, memory, and the visual identity of entire institutions.

📚🪵 Training and Foundation

Tier 4 Artists represent the highest expression of disciplined craft and creative authority. They are shaped by elite apprenticeships, guild mastery, temple patronage, noble commissions, workshop leadership, and long years of exacting practice. Their understanding of composition, symbolism, material quality, restoration, and presentation is exceptional. Their skill is no longer just proven. It is definitive.

👁️🧵 Appearance and Bearing

These creatures usually appear as legendary painters, master sculptors, court image-makers, grand muralists, revered iconographers, elite engravers, or heads of famous workshops. Their clothing is practical but fine, often paired with carefully kept tools, protected cases, sample folios, sealed commission packets, and materials too valuable to treat casually. They carry themselves like people used to scrutiny from patrons, rivals, guilds, and powerful clients.

🖼️🛒 Typical Inventory

A Tier 4 Artist commonly keeps masterwork portraits, ceremonial paintings, shrine icons, carved monuments, custom statues, illuminated manuscripts, lacquered and gilded panels, festival centerpiece masks, engraved memorial tablets, rare pigments, precious metal leaf, imported inks, premium brushes, specialist carving tools, restoration compounds, and major commissioned works awaiting installation or delivery. Their available stock is usually limited, curated, and expensive, with even unfinished pieces treated as valuable goods.

🧠📐 Working Style

Their working style is deliberate, exact, and highly recognizable. A Tier 4 Artist can execute traditional forms flawlessly, innovate without losing discipline, and manage works meant for courts, temples, guildhalls, estates, tombs, and public monuments. Clients do not seek them out merely because they can make something beautiful. They seek them out because their hand gives the work prestige.

🏠🕯️ Social and Economic Role

What defines this subtype is cultural authority through creation. Tier 4 Artists do more than decorate spaces or satisfy patrons. They define public imagery, preserve dynasties, shape devotional practice, influence guild standards, and create the objects by which wealth, piety, victory, and legacy are displayed. Their work often outlives the people who commissioned it.

💰📦 Trade and Mobility

Tier 4 Artists usually work from major studios, patron-funded workshops, temple complexes, court commissions, or renowned guild spaces staffed by assistants, apprentices, and specialist laborers. They are sustained less by common market trade and more by elite contracts, public works, restoration of significant pieces, and patron relationships. Their name often carries enough value to increase the price of anything they touch.

🏘️👥 Common Roles

These creatures are commonly found as royal portraitists, cathedral mural masters, famous sculptors, monument designers, guild masters, sacred icon-makers, elite manuscript authorities, or cultural figures entrusted with the most visible artistic work in a region. In settlements, they are often the ones chosen when the piece must endure, impress, and be remembered for generations.

👑🪙 Place in Society

A Tier 4 Artist holds major social and cultural status. Nobles, clergy, guild leaders, and wealthy merchants seek their work not just for quality, but for legitimacy and reputation. Their opinion may influence taste, workshop standards, commissions, and the careers of other artists. In many places, owning their work is itself a statement of power and refinement.

📈🎭 Tier Meaning

Tier 4 represents the artist at the height of the merchant and maker fantasy: supreme craftsmanship, curated masterwork inventory, cultural influence, and exceptional social value. This is the final form of the artist role—a master whose creations define spaces, preserve legacies, and set the standard others spend careers trying to reach.

  • Skill Roll ADV:
  • Art

  • Inventory Unequipped:
  • 20 Painting Tools
    15 gp
  • 20 Tapestry, Huge
    250 gp
  • 20 Fresco, Huge
    800 gp
  • 20 Artwork, Tier 8
    600 gp
  • 20 Artwork, Tier 7
    250 gp
  • 20 Artwork, Tier 1
    1 gp
  • 20 Artwork, Tier 2
    5 gp
  • 20 Artwork, Tier 3
    10 gp
  • 20 Vase, Ceramic
    20 gp
  • 20 Pitcher
    0.02 gp
  • 20 Porcelain Teacup
    0.3 gp
  • 20 Porcelain Teapot
    2 gp
  • 20 Fresco, Medium
    30 gp
  • 20 Fresco, Small
    10 gp
  • 20 Tapestry, Small
    1 gp
  • 20 Tapestry, Medium
    3 gp
  • 20 Artwork, Tier 4
    25 gp
  • 20 Artwork, Tier 5
    50 gp
  • 20 Artwork, Tier 6
    100 gp
  • 20 Fresco, Large
    100 gp
  • 20 Tapestry, Large
    50 gp
  • 20 Artwork, Master
    2500 gp
  • 20 Artwork, Tier 9
    1200 gp

  • Merchant
  • This merchant's wares are tagged with teleportation magic as a contingency. Should the merchant fall in battle, most of their inventory will shimmer and vanish—teleported to a secure location. Only coins and a handful of items that slip through the contingency remain behind.

  • Skill Tier 11:
  • Art

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music