Merchant Tier 2: Artist, Dwarf, Woman
Dwarves
Artist - Tier 2 (Subtype)
Merchant - Tier 2 - Town Merchant
140 lbs
0
721.86

7 / 7
13
13
20
13
60
1
5

Gloves, Cloth
Clothes, Artisan’s
Pants, Cloth
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Artisan’s
    1 gp
  • Shoes, Leather
    1 gp
  • Gloves, Cloth
    5 gp
  • Pants, Cloth
    0.8 gp

  • Inventory Unequipped:
  • 20 Painting Tools
    15 gp
  • 20 Artwork, Tier 1
    1 gp
  • 20 Artwork, Tier 2
    5 gp
  • 20 Artwork, Tier 3
    10 gp
  • 20 Vase, Ceramic
    20 gp
  • 20 Pitcher
    0.02 gp
  • 20 Porcelain Teacup
    0.3 gp
  • 20 Porcelain Teapot
    2 gp
  • 20 Fresco, Medium
    30 gp
  • 20 Fresco, Small
    10 gp
  • 20 Tapestry, Small
    1 gp
  • 20 Tapestry, Medium
    3 gp
  • 20 Artwork, Tier 4
    25 gp
  • 20 Artwork, Tier 5
    50 gp
  • 20 Artwork, Tier 6
    100 gp
  • 20 Fresco, Large
    100 gp
  • 20 Tapestry, Large
    50 gp
  • 1100 Gold Coin
    1 gp
  • 8000 Copper Coin
    0.01 gp
  • 28000 Silver Coin
    0.1 gp
  • 2 Platinum Coin
    10 gp


  • Quick Abilities:
  • Stonesense
    60


  • Monster Bits:
  • 40 Humanoid Blood
    0.15 gp
  • 105 Animal Bone
    0.03 gp
  • 70 Animal Fat
    0.5 gp
  • 245 Animal Meat
    0.05 gp
  • 35 Soft Skin
    0.05 gp

Rough-hewn hands, calloused from toil, grip a worn shovel. Sun-bleached hair, braided tight, swings as sturdy boots crunch gravel. A dwarf woman’s stocky frame, clad in patched linen, radiates unyielding strength.

Dwarves
Creature Sub Type
126.5

⛰️🛠️ Dwarves: Forged in Stone

Dwarves, the Dawi of Zin, are a proud, unyielding race, their hearts as enduring as the mountains they carve. 🪓 Masters of craftsmanship, they forge peerless weapons and delve vast subterranean cities, their lives bound by honor, loyalty, and ancient grudges. From rune-carved halls to labyrinthine tunnels, Dwarves shape the earth, their resilience and skill a bulwark against chaos, making them indomitable allies or relentless foes in Zin’s shadowed depths.

🪨 Origins of Iron: Born of the Earth

Dwarves claim descent from stone itself, shaped by ancient Titans to guard Zin’s mineral heart. ⛏️ Their legends speak of Ancestor Gods who taught them to mine, forge, and fight, founding the Kam Ladur—a realm of enduring strongholds. Game Masters can tie their origins to mythic smiths or divine mandates, casting Dwarves as keepers of ancient oaths or seekers of lost relics.

🦴 Stout Form: Built for Endurance

Short and broad, Dwarves stand four feet tall, their muscular frames clad in ornate armor or rugged leathers. 🛡️ Long beards, braided with gems, signify age and status, while their sharp eyes detect hidden veins of ore. GMs can describe their unyielding presence—beards flowing like molten metal or axes gleaming with runic fire—to evoke their steadfast might.

⚒️ Masterful Craft: Artisans of Legend

Dwarves excel in forging, mining, and engineering, crafting rune-enchanted weapons and intricate machines. 🔨 Their sixth sense for metals unearths treasures deep within stone, while their tunnel networks rival cities. GMs can highlight their artistry, with players seeking a Dwarf-forged blade or navigating trap-laden mines to uncover ancient hoards.

🏰 Mountain Holds: Bastions of Stone

Dwarven cities, carved into mountains, are marvels of engineering—rune-lit halls and fortified tunnels echoing with hammers. 🏯 Clans govern these holds, each loyal to a High King, their society woven with tradition and honor. GMs can craft holds as impregnable fortresses, where players face clan rivalries or defend against invaders breaching the Underway.

⚔️ Confronting Dwarves: Unbreakable Foes

Facing Dwarves tests endurance against their stubborn resolve. 🛡️ Runic wards blunt magic, and their shield-walls hold firm, but exploiting grudges or offering gold can sway them. GMs can stage battles in claustrophobic tunnels, where Dwarven axes and cannons punish overzealous foes, or quests to settle ancient wrongs.

🌌 Legacy of Eternal Stone

Dwarves are Zin’s unyielding core, their hammers forging history as their grudges fuel vengeance. ⛰️ From mountain holds, they guard ancient traditions, their loyalty a beacon in darkness. Whether crafting relics or waging war, they challenge heroes to honor their oaths or face their wrath, their saga etched in stone for eternity.

  • Speed:
  • Walking Speed: +20

  • Special Senses:
  • Nightsight: +60

  • Damage Type Resistance:
  • Poison

  • Contesting Roll ADV vs Status Effect:
  • Poisoned

  • Quick Abilities:
  • Stonesense
    60

  • Skill Tier 1:
  • Common Language Skill
  • Dwarvish Language Skill

  • Random Name Table Male
  • Names - Dwarf - Male - First

  • Random Name Table Female
  • Names - Dwarf - Female - First

  • Random Name Table Last Name
  • Names - Dwarf - Last (Clan Name)

Artist - Tier 2 (Subtype)
Creature Sub Type
67.5

🎨🖌️ Artist: Tier 2 Artisan

A Tier 2 Artist is a respected creative professional whose technical skill, refined style, and reliable body of work make them a notable presence in local markets and patron circles. They are no longer just producing competent pieces. At this tier, their work has identity, consistency, and enough quality to attract repeat buyers and better commissions.

📚🪵 Training and Foundation

Tier 2 Artists are deeply shaped by apprenticeship, guild advancement, temple commissions, workshop leadership, or years of disciplined practice. They understand composition, material behavior, restoration, presentation, and the difference between routine work and memorable work. Their craft is no longer just functional. It is recognizably developed.

👁️🧵 Appearance and Bearing

These creatures usually appear as established painters, sculptors, icon-makers, muralists, illustrators, ceramic artists, woodcarvers, or mixed-medium artisans with a known hand. Their clothing is still practical, but often better organized and marked by trade confidence: pigment-stained cuffs, tool belts, waxed aprons, rolled sketches, protective wrappings, and cases built for transport or commission work. They carry themselves like people used to being judged by the quality of what they make.

🖼️🛒 Typical Inventory

A Tier 2 Artist commonly sells framed paintings, detailed portrait studies, carved devotional figures, painted household screens, decorative ceramic sets, illuminated pages, custom shop signs, festival masks, etched plaques, miniature sculptures, painted boxes, prepared pigments, quality brushes, varnishes, and partially completed commission pieces. Their stock is more polished and more expensive than that of a Tier 1 Crafter, often with samples meant to impress patrons rather than just fill a stall.

🧠📐 Working Style

Their working style is controlled, deliberate, and increasingly personal. A Tier 2 Artist can reproduce traditional forms well, but also introduces style choices that make their work recognizable. They handle commissions with more confidence, correct mistakes more cleanly, and understand how to produce pieces suited to wealthier clients, temples, guildhalls, or civic display.

🏠🕯️ Social and Economic Role

What defines this subtype is skilled cultural production with growing influence. Tier 2 Artists do more than decorate everyday life. They shape how a neighborhood, shrine, guild, or household presents itself. Their work may mark public celebrations, preserve family lineage, glorify patrons, or give visual identity to important spaces.

💰📦 Trade and Mobility

Tier 2 Artists often work from a permanent studio, an upgraded market space, a guild-backed shop, or a traveling workshop with apprentices or hired help. They are more likely to balance everyday sales with commissioned work, and may have relationships with temples, minor nobles, merchants, or festival organizers. Their income is still variable, but more stable and more reputation-driven.

🏘️👥 Common Roles

These creatures are commonly found as guild artisans, portraitists, mural painters, decorative sculptors, temple image-makers, manuscript illuminators, public sign specialists, or respected market artists whose names carry local weight. In settlements, they are often the ones trusted with work people want remembered, displayed, or admired.

👑🪙 Place in Society

A Tier 2 Artist holds modest status rather than simple usefulness. People seek them out not just because they can make something, but because they can make it well. Their work may appear in better homes, shrines, halls, and shops, and their opinion on taste, presentation, or imagery may begin to matter in local circles.

📈🎭 Tier Meaning

Tier 2 represents an artist that has developed beyond dependable craft into recognized quality. The core traits remain the same—technical skill, creative labor, sellable work, and cultural value—but they now operate with greater refinement, stronger inventory, and clearer reputation. It is no longer just a working maker. It is a true artisan.

  • Inventory Unequipped:
  • 20 Painting Tools
    15 gp
  • 20 Artwork, Tier 1
    1 gp
  • 20 Artwork, Tier 2
    5 gp
  • 20 Artwork, Tier 3
    10 gp
  • 20 Vase, Ceramic
    20 gp
  • 20 Pitcher
    0.02 gp
  • 20 Porcelain Teacup
    0.3 gp
  • 20 Porcelain Teapot
    2 gp
  • 20 Fresco, Medium
    30 gp
  • 20 Fresco, Small
    10 gp
  • 20 Tapestry, Small
    1 gp
  • 20 Tapestry, Medium
    3 gp
  • 20 Artwork, Tier 4
    25 gp
  • 20 Artwork, Tier 5
    50 gp
  • 20 Artwork, Tier 6
    100 gp
  • 20 Fresco, Large
    100 gp
  • 20 Tapestry, Large
    50 gp

  • Merchant
  • This merchant's wares are tagged with teleportation magic as a contingency. Should the merchant fall in battle, most of their inventory will shimmer and vanish—teleported to a secure location. Only coins and a handful of items that slip through the contingency remain behind.

  • Skill Tier 6:
  • Art

Merchant - Tier 2 - Town Merchant
Creature Sub Type
810.08

Town Merchants are the prosperous shopkeepers and guild traders who dominate the marketplaces of mid-sized towns and thriving trade hubs. 🪙 With spacious storefronts bursting with superior gear — finely crafted weapons, potent mid-tier potions, enchanted tools, and rare crafting materials like griffon feathers or shadowsteel ingots — they eagerly purchase the more impressive relics and dungeon hauls adventurers bring back from deeper ruins. Operating under stronger regional guilds, they offer enhanced protection through binding contracts and swift retaliation: cross one and blacklists ripple across entire trade routes, while bounties ensure swift justice without the merchant ever lifting a finger.

Profit remains their true north, yet Town Merchants embrace bolder financial risks — wagering on high-value shipments, extending lines of credit to trusted parties, or investing in exotic stock that could yield fortunes or ruin. 🏪 They’re the reliable bridge between local peddlers and grander powers, always ready with local lore, special commissions, and the occasional magical oddity that turns a simple sale into the spark of a greater quest. Smart adventurers cultivate these relationships early; a Town Merchant’s favor today can unlock the exact rare component or urgent escort job that saves the party tomorrow. 🪙

  • Essences:
  • Body: +3
  • Mind: +3
  • Soul: +3

Gloves, Cloth
Clothes, Artisan’s
Pants, Cloth
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Artisan’s
    1 gp
  • Shoes, Leather
    1 gp
  • Gloves, Cloth
    5 gp
  • Pants, Cloth
    0.8 gp

  • Inventory Unequipped:
  • 1100 Gold Coin
    1 gp
  • 8000 Copper Coin
    0.01 gp
  • 28000 Silver Coin
    0.1 gp
  • 2 Platinum Coin
    10 gp

  • Merchant
  • This merchant's wares are tagged with teleportation magic as a contingency. Should the merchant fall in battle, most of their inventory will shimmer and vanish—teleported to a secure location. Only coins and a handful of items that slip through the contingency remain behind.

  • Skill Tier 6:
  • Attention
  • Empathy

d100
Mod
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Effect 1 Effect 2 Ambience Music