Command Foe: Halt
1 |
Spell
-300

The target doesn't move and takes no actions.

A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

Your foe's limbs lock rigid, boots rooting to the earth like iron stakes, muscles straining uselessly against invisible chains. If airborne, wings or spells hold it suspended in place, fluttering just enough to defy gravity's pull without advancing a single inch. The air around thickens, binding breath to stillness, every twitch denied.

  • Spell Info:
  • Spell Sphere: Divine
  • Spell Circle: Circle of Charm
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:

  • Contesting Roll:
  • vs.
  • Spell Upcastable : Yes | 1 Additional Target(s) per Mana Upcasted

  • Ability does NOT work against creature type:
  • Construct
    200
  • Undead
    200

  • Creature can take NO actions

  • Creature can take NO reactions

  • Status Effect Parameters:
  • Effect ENDS on END of turn

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music