Downtime Skill Advancement
During downtime on the campaign clock, a player character can invest gold and time to gain trained skill points (sp_t). There are two supported methods: training with a trainer or reading a skill book.
No skill may be advanced past skill tier 7 through these systems.
Training with a Trainer
- The PC and trainer must be in the same encounter and on campaign time. Only PCs may initiate training.
- The trainer must actually have the skill at a high enough tier (for another PC this is their total sp_t investment; for an NPC it is capped one point below their current tier threshold).
- Pay the full listed GP cost for the next sp_t upfront (coins + unequipped inventory valued at the trainer’s merchant sell percentage). Overpaying can improve the trainer’s favor (subject to the usual cap).
- Training lasts 1 day of campaign time and applies a Training status. You cannot train or read while already Training.
- At the end of the day, roll 1d20 + Mind against the tier difficulty for the sp_t you are trying to reach.
- Success = +1 sp_t. Failure = no progress (payment is not refunded).
Reading Skill Books
- Spend the required action points to begin Reading.
- The book must be valid for the skill (skill_trained) and you must meet all prerequisites, including the book’s tier band (checked at start and finish).
- Book tier N applies while your skill tier is 2N−1 or 2N (tier-1 books work for skill tiers 1–2, tier-2 books for 3–4, etc.).
- Each physical copy can be read only once per PC.
- When the book’s configured reading time completes, you automatically gain +1 sp_t (no roll required) if you still qualify.
Trainer GP Costs Reference Table
Tier 1 – Minor (SP 1–6)
SP | GP Cost | Cumulative GP |
|---|
1 | 50 | 50 |
2 | 50 | 100 |
3 | 50 | 150 |
4 | 100 | 250 |
5 | 100 | 350 |
6 | 100 | 450 |
Tier 2 – Adept (SP 7–12)
SP | GP Cost | Cumulative GP |
|---|
7 | 200 | 650 |
8 | 200 | 850 |
9 | 200 | 1,050 |
10 | 400 | 1,450 |
11 | 400 | 1,850 |
12 | 400 | 2,250 |
Tier 3 – Major (SP 13–18)
SP | GP Cost | Cumulative GP |
|---|
13 | 1,000 | 3,250 |
14 | 1,000 | 4,250 |
15 | 1,000 | 5,250 |
16 | 1,500 | 6,750 |
17 | 1,500 | 8,250 |
18 | 1,500 | 9,750 |
Tier 4 – Master (SP 19–24)
SP | GP Cost | Cumulative GP |
|---|
19 | 2,000 | 11,750 |
20 | 2,000 | 13,750 |
21 | 2,000 | 15,750 |
22 | 5,000 | 20,750 |
23 | 5,000 | 25,750 |
24 | 5,000 | 30,750 |
Legendary (SP 25–49)
- GP per additional sp_t: 12,500
- Cumulative at SP 25: 43,250 GP
- Cumulative at SP 49: 343,250 GP
Godlike (SP 50–100)
- GP per additional sp_t: 12,500
- Cumulative at SP 50: 355,750 GP
- Cumulative at SP 100: 980,750 GP
Quick reference milestones (total GP to reach the end of the band): Minor (SP 6) = 450 Adept (SP 12) = 2,250 Major (SP 18) = 9,750 Master (SP 24) = 30,750 Legendary (SP 49) = 343,250 Godlike (SP 100) = 980,750