Merchant Tier 1: Artist, Forest Gnome, Man
Forest Gnomes
Artist - Tier 1 (Subtype)
Merchant - Tier 1 - Local Merchant
40 lbs
0
480.26

5 / 5
12
12
25
13
1
5

Gloves, Cloth
Clothes, Artisan’s
Pants, Cloth
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Artisan’s
    1 gp
  • Shoes, Leather
    1 gp
  • Pants, Cloth
    0.8 gp
  • Gloves, Cloth
    5 gp

  • Inventory Unequipped:
  • 20 Painting Tools
    15 gp
  • 20 Artwork, Tier 1
    1 gp
  • 20 Artwork, Tier 2
    5 gp
  • 20 Artwork, Tier 3
    10 gp
  • 20 Vase, Ceramic
    20 gp
  • 20 Pitcher
    0.02 gp
  • 20 Porcelain Teacup
    0.3 gp
  • 20 Porcelain Teapot
    2 gp
  • 20 Fresco, Medium
    30 gp
  • 20 Fresco, Small
    10 gp
  • 20 Tapestry, Small
    1 gp
  • 20 Tapestry, Medium
    3 gp
  • 10 Gold Coin
    1 gp
  • 4000 Copper Coin
    0.01 gp
  • 450 Silver Coin
    0.1 gp


  • Monster Bits:
  • 6 Humanoid Blood
    0.15 gp
  • 18 Animal Bone
    0.03 gp
  • 12 Animal Fat
    0.5 gp
  • 42 Animal Meat
    0.05 gp
  • 6 Soft Skin
    0.05 gp

Compact frame cloaked in muted greens, leather vest studded with tiny acorn caps, hands nimble and stained with sap, boots soft and quiet, hair tangled with leaves and twigs.

Forest Gnomes
Creature Sub Type
134

🌿🪄 Forest Gnomes: Weavers of Illusion

Forest Gnomes are Zin’s elusive woodland folk, dwelling in tranquil communes hidden deep within ancient forests. 🌳 Small and sprightly, they wield potent illusions and a deep bond with nature to protect their secluded homes. With nimble minds and a knack for animal kinship, they thrive in harmony with the wild, their magic cloaking them from threats as they guide the forest’s creatures to safety.

🌲 Origins of the Wild: Born of Leaf and Shadow

Forest Gnomes trace their roots to primal fey spirits, their lineage woven into Zin’s oldest groves. 🍃 Gifted with illusionary magic by woodland deities, they emerged as guardians of the forest, their lives entwined with its rhythms. This heritage drives their protective instincts and love for the wild.

🦴 Delicate Form: Elusive and Graceful

Barely three feet tall, Forest Gnomes are slight, with earthy skin, mossy hair, and eyes that shimmer like dew. 🦋 Clad in leaf-woven tunics or bark-like cloaks, they blend seamlessly into their surroundings. Their nimble movements and soft steps make them ghosts in the underbrush.

🪄 Illusory Magic: Masters of Deception

Forest Gnomes wield innate magic, crafting illusions to hide paths or vanish from sight. 🌫️ Their affinity for animals lets them commune with beasts, guiding them to food or safety. In danger, they conjure mirages or turn invisible, outwitting foes with cunning and guile.

🏡 Hidden Communes: Sanctuaries of Nature

Forest Gnome communes are tucked in glades or hollows, veiled by enchantments and twisting trails. 🌱 Vines and bioluminescent fungi light their homes, where they live in harmony with woodland creatures. These sanctuaries are near-impossible to find, guarded by illusion and vigilance.

⚔️ Confronting Forest Gnomes: Chasing Shadows

Facing Forest Gnomes tests perception against their trickery. 🛡️ Illusions misdirect attackers, while summoned beasts or hidden traps thwart pursuit. Only keen senses or anti-magic can pierce their deceptions, as they vanish into the forest’s embrace.

🌌 Legacy of the Wild Veil

Forest Gnomes are Zin’s silent protectors, their illusions shielding the wild from harm. 🌿 Their bond with nature and mastery of deception weave a legacy of quiet resilience, their hidden enclaves a haven of peace. Elusive and wise, they dance through Zin’s forests, guardians of its secrets.

  • Speed:
  • Walking Speed: +25

  • Skill Roll ADV:
  • Psyche

  • Skill Tier 1:
  • Common Language Skill
  • Gnomish Language Skill

  • Skill Tier 3:
  • Bending Weapon Skill
  • Inspection

  • Random Name Table Male
  • Names - Forest Gnome - Male - First Name

  • Random Name Table Female
  • Names - Forest Gnome - Female - First Name

  • Random Name Table Last Name
  • Names - Forest Gnome - Last Name

Artist - Tier 1 (Subtype)
Creature Sub Type
6.5

🎨🖌️ Artist: Tier 1 Crafter

A Tier 1 Artist is a working creative professional defined by technical skill, steady hands, and the ability to turn raw materials into objects of beauty, meaning, or practical cultural value. It is not yet a famous master or influential tastemaker, but it is already a reliable maker whose work can decorate homes, mark status, and preserve memory.

📚🪵 Training and Foundation

Tier 1 Artists are shaped by apprenticeship, guild instruction, workshop labor, temple commissions, family trade, or years of personal practice. They understand tools, materials, proportion, repetition, and presentation. This is not a casual hobbyist. It is a trained craftsperson who can produce sellable, recognizable work with consistency.

👁️🧵 Appearance and Bearing

These creatures usually appear as painters, sculptors, illustrators, mural hands, icon-makers, woodcarvers, ceramic decorators, or mixed-medium artisans. Their clothing is practical but often stained, marked, or dusted by their trade: pigment on sleeves, charcoal on fingers, wax on aprons, clay under nails, or thread and shavings caught in cuffs. Their posture often reflects focused bench work and long hours of careful repetition.

🖼️🛒 Typical Inventory

A Tier 1 Artist commonly carries or displays sketchbooks, charcoal sticks, pigment packets, brushes, carving knives, chalk, stretched canvases, small framed paintings, devotional icons, painted signs, carved figurines, ceramic bowls with decorative glaze, ink vials, sealing wax, and unfinished commission pieces. Their stock is usually modest in value but broad enough to attract townsfolk, pilgrims, and minor patrons.

🧠📐 Working Style

Its working style is practical, patient, and detail-conscious. A Tier 1 Artist knows how to take instructions, reproduce common motifs, repair surface flaws, and finish pieces on time. It may not yet define trends or command elite commissions, but it can create dependable work for shrines, markets, inns, homes, and local ceremonies.

🏠🕯️ Social and Economic Role

What defines this subtype is functional creativity. Tier 1 Artists supply the visual culture of ordinary life: painted signs, memorial portraits, decorative household pieces, festival masks, temple images, and gifts meant to convey status or affection. Their work gives shape to memory, belief, and local identity without requiring fame to matter.

💰📦 Trade and Mobility

Tier 1 Artists usually work from small studios, market stalls, guild corners, temple workshops, or traveling carts. Some stay rooted in one district and rely on repeat business, while others move between towns carrying light stock and samples. Their income is often irregular, supported by commissions, repairs, and small decorative sales rather than major patrons.

🏘️👥 Common Roles

These creatures are commonly found as market painters, sign-makers, apprentice sculptors, shrine decorators, festival mask crafters, portrait sketchers, manuscript embellishers, or itinerant artisans selling practical beauty to ordinary people. In settlements, they are often the ones making public spaces look intentional rather than merely useful.

👑🪙 Place in Society

A Tier 1 Artist rarely holds major wealth or formal power, but it often holds quiet cultural value. People seek it out to commemorate births, deaths, marriages, festivals, victories, and sacred obligations. Even modest work can matter deeply when it becomes the image a family keeps, the sign a shop is known by, or the icon a shrine is built around.

📈🎭 Tier Meaning

Tier 1 represents the earliest stage of the artist role: trained craftsmanship, dependable production, modest inventory, and practical creative value. The core fantasy is present—beauty shaped by skill, personal expression turned into trade, and art as part of daily life—but it remains grounded compared to the prestige, influence, and rare commissions of later tiers.

  • Inventory Unequipped:
  • 20 Painting Tools
    15 gp
  • 20 Artwork, Tier 1
    1 gp
  • 20 Artwork, Tier 2
    5 gp
  • 20 Artwork, Tier 3
    10 gp
  • 20 Vase, Ceramic
    20 gp
  • 20 Pitcher
    0.02 gp
  • 20 Porcelain Teacup
    0.3 gp
  • 20 Porcelain Teapot
    2 gp
  • 20 Fresco, Medium
    30 gp
  • 20 Fresco, Small
    10 gp
  • 20 Tapestry, Small
    1 gp
  • 20 Tapestry, Medium
    3 gp

  • Merchant
  • This merchant's wares are tagged with teleportation magic as a contingency. Should the merchant fall in battle, most of their inventory will shimmer and vanish—teleported to a secure location. Only coins and a handful of items that slip through the contingency remain behind.

  • Skill Tier 3:
  • Art

Merchant - Tier 1 - Local Merchant
Creature Sub Type
463.08

Local Merchants are the humble shopkeeps and street traders who keep the lifeblood of small towns and bustling city quarters flowing. 🪙 Operating cozy storefronts crammed with everyday wares — lanterns, rope, potions, and basic weapons — they eagerly buy the trinkets and minor relics adventurers drag back from nearby ruins. With a sharp eye and quicker smile, they turn dusty dungeon loot into ready coin while stocking the crafting materials heroes need to patch gear or brew simple remedies. Part of tight-knit local guilds, they enjoy quiet protection: harm one and the entire network quietly blacklists the offender with contracts and whispered warnings.

Driven by steady profit rather than grand schemes, Tier 1 Local Merchants take calculated financial risks — overstocking exotic herbs, extending credit to promising parties, or gambling on a shady shipment — but rarely step beyond the safety of their counters or guild wards. 🏪 They’re the friendly face of commerce that starting adventurers learn to trust (or haggle with), offering fair deals, local gossip, and the occasional rare find that sparks the next quest. Wise parties treat them well; today’s neighborhood merchant may one day hold the exact component needed to survive tomorrow’s danger. 🪙

  • Essences:
  • Body: +2
  • Mind: +2
  • Soul: +2

Gloves, Cloth
Clothes, Artisan’s
Pants, Cloth
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Artisan’s
    1 gp
  • Shoes, Leather
    1 gp
  • Pants, Cloth
    0.8 gp
  • Gloves, Cloth
    5 gp

  • Inventory Unequipped:
  • 10 Gold Coin
    1 gp
  • 4000 Copper Coin
    0.01 gp
  • 450 Silver Coin
    0.1 gp

  • Skill Tier 3:
  • Attention
  • Empathy

d100
Mod
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-or-

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Effect 1 Effect 2 Ambience Music