Cerebral Graft
Ability

Choose a target within 30ft and force a Psyche roll. On a failure they take 2d10 Psychic damage and is Stunned until the end of its next turn.

A wet thread of thought hooks from you and burrows into their skull. The air smells of iron and antiseptic. Pain blooms in a sudden, squeezing pulse; eyes flutter, jaw slackens, and their body locks up, stunned.

  • Parameters:
  • Range:

  • Contesting Roll:
  • vs.

  • Status Effect Parameters:
  • Effect ENDS on END of turn

  • Ability Activation Charges: 2

Attached Items
Creatures With This Ability
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music