Artist - Tier 3
Artist - Tier 3 (Subtype)
Merchants
Merchant - Tier 3 - City Merchant
180 lbs
1
1129.14

4 / 4
10
10
30
10
1
5

Gloves, Cloth
Clothes, Artisan’s
Guild Ring
Pouch
Pouch
Pants, Cloth
Sandals, Leather
 

  • Inventory Equipped:
  • Clothes, Artisan’s
    1 gp
  • Sandals, Leather
    0.8 gp
  • Pouch
    0.5 gp
  • Gloves, Cloth
    5 gp
  • Clothes, Artisan’s
    1 gp
  • Pants, Cloth
    0.8 gp
  • Shoes, Leather
    1 gp
  • Gloves, Leather
    5 gp
  • Guild Ring
    5 gp | Self Teleport
  • Pouch
    0.5 gp

  • Inventory Unequipped:
  • 20 Painting Tools
    15 gp
  • 20 Tapestry, Large
    50 gp
  • 20 Fresco, Large
    100 gp
  • 20 Artwork, Tier 6
    100 gp
  • 20 Artwork, Tier 5
    50 gp
  • 20 Artwork, Tier 4
    25 gp
  • 20 Tapestry, Medium
    3 gp
  • 20 Tapestry, Small
    1 gp
  • 20 Fresco, Small
    10 gp
  • 20 Fresco, Medium
    30 gp
  • 20 Porcelain Teapot
    2 gp
  • 20 Porcelain Teacup
    0.3 gp
  • 20 Pitcher
    0.02 gp
  • 20 Vase, Ceramic
    20 gp
  • 20 Artwork, Tier 3
    10 gp
  • 20 Artwork, Tier 2
    5 gp
  • 20 Artwork, Tier 1
    1 gp
  • 20 Artwork, Tier 7
    250 gp
  • 20 Artwork, Tier 8
    600 gp
  • 20 Fresco, Huge
    800 gp
  • 20 Tapestry, Huge
    250 gp
  • 7750 Gold Coin
    1 gp
  • 15000 Copper Coin
    0.01 gp
  • 120000 Silver Coin
    0.1 gp
  • 10 Platinum Coin
    10 gp

  • At Will Spell(s):
  • Self Teleport
    6


  • Monster Bits:
  • 70 Humanoid Blood
    0.15 gp
  • 189 Animal Bone
    0.03 gp
  • 126 Animal Fat
    0.5 gp
  • 434 Animal Meat
    0.05 gp
  • 63 Soft Skin
    0.05 gp

Your fingers grip the slender brush, its bristles quivering with absorbed pigments from crushed berries and bone dust. Ink flows in precise arcs across the vellum, etching lines that pulse with faint warmth, birthing shadows and forms from the page's blank void. The canvas stirs subtly, edges curling as if breathing under your steady hand.

Artist - Tier 3 (Subtype)
Creature Sub Type
237.5

🎨🖌️ Artist: Tier 3 Master Artisan

A Tier 3 Artist is an accomplished creative professional whose technical mastery, refined personal style, and strong reputation make them a significant cultural presence in their region. They are no longer simply producing admired work. At this tier, their name, methods, and finished pieces carry prestige of their own.

📚🪵 Training and Foundation

Tier 3 Artists are extensively shaped by major apprenticeships, guild recognition, temple or noble commissions, workshop leadership, or decades of focused practice. They understand composition, symbolism, material quality, restoration, presentation, and patron expectation at a high level. Their craft is no longer only practiced skill. It is authoritative skill.

👁️🧵 Appearance and Bearing

These creatures usually appear as renowned painters, sculptors, mural masters, iconographers, portraitists, engravers, ceramic specialists, manuscript illuminators, or workshop heads whose style is recognized on sight. Their clothing is practical but better made, often carrying the marks of an established trade: wrapped tools, protected cases, pigment boxes, rolled commission drafts, carved stamps, or fine aprons suited to expensive work. They carry themselves like professionals used to patrons, deadlines, and scrutiny.

🖼️🛒 Typical Inventory

A Tier 3 Artist commonly offers high-quality portraits, polished landscape paintings, carved shrine pieces, decorative statues, painted screens, illuminated folios, ceremonial masks, etched memorial plaques, custom murals, fine ceramic sets, lacquered boxes, workshop samples, rare pigments, premium brushes, protective varnishes, and commissioned pieces awaiting delivery. Their stock is often curated rather than broad, with finished works meant to demonstrate mastery and attract wealthy or important clients.

🧠📐 Working Style

Their working style is controlled, intentional, and distinctly recognizable. A Tier 3 Artist can execute traditional forms at a high level, but clients often seek them out specifically for their hand, their composition, or the prestige tied to their work. They manage complex commissions, large decorative projects, restoration of important pieces, and work that must impress in public, sacred, or elite settings.

🏠🕯️ Social and Economic Role

What defines this subtype is cultural influence through skilled production. Tier 3 Artists do more than decorate homes or shops. They help define how temples, noble houses, guildhalls, memorials, and public spaces present themselves. Their work may preserve lineage, mark victories, shape civic identity, or become the visual standard others imitate.

💰📦 Trade and Mobility

Tier 3 Artists often work from an established studio, guild-backed workshop, temple annex, or patron-funded space, sometimes with assistants, apprentices, or dedicated suppliers. They are more likely to live on a mix of elite commissions, restoration work, ceremonial projects, and select direct sales. Their income is tied less to volume and more to reputation, access, and the importance of the clients they serve.

🏘️👥 Common Roles

These creatures are commonly found as master portraitists, temple mural leaders, court artists, guild-approved sculptors, respected manuscript decorators, memorial engravers, or heads of workshops trusted with expensive and visible projects. In settlements, they are often the ones chosen when the work must last, impress, or carry social meaning.

👑🪙 Place in Society

A Tier 3 Artist holds real status within cultural, religious, or mercantile circles. Patrons seek them not only for quality, but for reputation. Their work may hang in halls, stand in shrines, accompany ceremonies, or be gifted as a display of wealth and discernment. Their opinion on style, presentation, and artistic value may influence other makers and buyers alike.

📈🎭 Tier Meaning

Tier 3 represents an artist that has grown into a major creative presence. The core traits—technical skill, creative labor, sellable work, and cultural value—have matured into prestige, influence, and recognized mastery. This is no longer just a respected artisan. It is a master artisan whose work helps define the look of a place and the memory of its people.

  • Skill Roll ADV:
  • Art

  • Inventory Unequipped:
  • 20 Painting Tools
    15 gp
  • 20 Tapestry, Large
    50 gp
  • 20 Fresco, Large
    100 gp
  • 20 Artwork, Tier 6
    100 gp
  • 20 Artwork, Tier 5
    50 gp
  • 20 Artwork, Tier 4
    25 gp
  • 20 Tapestry, Medium
    3 gp
  • 20 Tapestry, Small
    1 gp
  • 20 Fresco, Small
    10 gp
  • 20 Fresco, Medium
    30 gp
  • 20 Porcelain Teapot
    2 gp
  • 20 Porcelain Teacup
    0.3 gp
  • 20 Pitcher
    0.02 gp
  • 20 Vase, Ceramic
    20 gp
  • 20 Artwork, Tier 3
    10 gp
  • 20 Artwork, Tier 2
    5 gp
  • 20 Artwork, Tier 1
    1 gp
  • 20 Artwork, Tier 7
    250 gp
  • 20 Artwork, Tier 8
    600 gp
  • 20 Fresco, Huge
    800 gp
  • 20 Tapestry, Huge
    250 gp

  • Merchant
  • This merchant's wares are tagged with teleportation magic as a contingency. Should the merchant fall in battle, most of their inventory will shimmer and vanish—teleported to a secure location. Only coins and a handful of items that slip through the contingency remain behind.

  • Skill Tier 8:
  • Art

Merchants
Creature Sub Type

💰🛍️ Merchants: Bargainers of Coin and Contract

Merchants are the indispensable heartbeat of every realm, shrewd masters of the marketplace who turn peril into profit without ever drawing a blade. 🪙 Whether operating from bustling city shops or rumbling caravans, these opportunistic traders seek out adventurers at every turn — buying the riches yanked from lost dungeons and forgotten treasures, then selling back the very tools of greater glory. Part of tight-knit guilds that shield their own, they peddle powerful magical items coveted by heroes and kings alike. Driven purely by profit, they risk fortunes rather than flesh, thriving on financial gambles while their networks ensure no slight goes unanswered.

🌍 Origins: Forged in Guild and Gold

Merchants rise from every walk of life — fallen nobles, ambitious guild apprentices, or street-smart orphans who earned their first scale through sheer wit. 📜 Many inherit family shops blessed by trade deities; others claw their way into powerful merchant guilds that bind members in ironclad oaths of mutual protection. These guilds trace back to ancient pacts sealed with enchanted ledgers, granting members safety across cities and roads alike. Whatever their beginning, every merchant carries the unquenchable thirst for the next deal and the quiet power of collective wealth.

🏪 City Shopkeeps & Roadside Traders: Everywhere Opportunity Awaits

Merchants appear precisely when heroes need them most — behind polished counters in crowded city bazaars or pulling wagons into remote camps and strongholds. 🏪 Urban shopkeeps maintain lavish storefronts stocked with wonders, while wandering traders follow the scent of fresh plunder. Both types track adventurers through rumor and raven, ready to appraise dungeon loot on the spot and offer immediate coin. Their doors (and wagon flaps) are always open to those bearing relics, ensuring every victory converts swiftly into wealth.

📦 Wares of Power: Treasures and Magical Might

A merchant’s inventory is legend made tangible. 🧪 Beyond everyday supplies, they deal in exotic crafting materials — dragon scales, star-forged ore, moonlight essence, and ancient essences — plus the truly dangerous prizes: enchanted weapons, forbidden tomes, and artifacts that grant godlike power. Adventurers and power-hungry nobles flock to them, trading hard-won treasures for items that tip the scales of fate. The best merchants always seem to have exactly what a party needs… for the right price.

🕸️ The Guild Web: Safety Through Connection

No merchant stands isolated. Vast guilds weave a protective web across kingdoms, with members sworn to safeguard one another through shared ledgers and binding contracts. 🧠 Harm one and the entire network responds — bounties issued, assassins quietly hired, reputations destroyed, and trade routes closed to the offender. This unbreakable solidarity grants unparalleled safety: even the boldest warlord thinks twice before crossing a guild merchant. The system turns every shopkeep and caravan driver into part of something far larger and far deadlier than any lone blade.

🪄 Trader’s Gifts: The Art of the Deal

Merchants wield subtle but formidable talents honed by decades of negotiation. Many possess an almost magical ability to appraise any item instantly, detect lies with a glance, or haggle prices that bend reality itself. 🦋 Enchanted scales never err, shop safes hold extradimensional space, and guild rings allow silent communication across continents. The craftiest keep hidden vaults of truly legendary items or maintain quiet alliances with enchanters and information brokers. They never fight — they simply ensure the fight never reaches them.

⚠️ Hazards of Profit: Financial Gambles Over Flesh

Merchants scorn physical danger, preferring the thrill of high-stakes wagers. Their greatest risk is financial ruin — a bad investment, a counterfeit relic, or a guild rival undercutting their prices. ⚠️ Greed can blind them to larger threats, and a merchant who cheats the wrong adventurer may face sudden boycotts or guild-sanctioned ruin. Yet their contracts and connections usually keep blades at bay, letting them play the long game of wealth while heroes bleed for glory.

🗺️ Deals and Quests: Profit That Sparks Legend

Trade with a merchant rarely ends at simple barter. They routinely commission escorts for priceless shipments, recovery of stolen cargo, or hunts for ultra-rare components. These offers blossom into grand quests laced with gold and danger, benefiting both sides — or igniting fierce rivalries when contracts are broken. A single well-placed deal can launch an entire campaign of intrigue and adventure.

🌌 The Lifeblood of Every Realm

Merchants are the unseen architects of power and progress, turning the blood and sweat of heroes into empires of coin. 💰 Whether behind a city counter surrounded by glowing artifacts or camped beside a dungeon entrance with scales in hand, they represent pure opportunity wrapped in calculation. In any campaign they provide economic breathing room, rare magical wonders, and the spark for countless stories. Wise adventurers treat every merchant with respect — for today’s fair trader holds tomorrow’s fortune… and the contracts that can make or break legends. 🪙

  • Merchant
  • This merchant's wares are tagged with teleportation magic as a contingency. Should the merchant fall in battle, most of their inventory will shimmer and vanish—teleported to a secure location. Only coins and a handful of items that slip through the contingency remain behind.

Merchant - Tier 3 - City Merchant
Creature Sub Type
1315.08

City Merchants are the opulent powerbrokers who rule the grand bazaars and towering emporiums of major metropolises, their lavish storefronts glittering with high-end wonders. 🪙 Spacious halls overflow with elite gear — masterwork weapons that hum with enchantment, potent elixirs capable of turning the tide of battle, and rare crafting materials like phoenix ash, abyssal crystal, and threads spun from starlight. They eagerly acquire the most valuable relics and dungeon treasures adventurers haul from perilous depths, converting legendary plunder into mountains of coin while offering the exact components needed for legendary creations. Backed by continent-spanning guilds bound by ironclad contracts, they command formidable protection: slight one and blacklists sweep across kingdoms, bounties ignite overnight, and entire trade empires close their doors to the offender.

Profit is their lifeblood and only true allegiance. City Merchants thrive on colossal financial risks — wagering fortunes on black-market artifacts, extending vast lines of credit to renowned parties, or cornering markets on scarce magical resources — yet they never risk their own skin. 🏪 Always one step ahead through whispered guild intelligence and enchanted ledgers, they’re the sophisticated allies (or calculated rivals) who can elevate a party from local heroes to realm-shaking legends. Smart adventurers nurture these relationships early; a City Merchant’s favor today can deliver the forbidden relic or high-stakes commission that turns tomorrow’s doom into destiny. 🪙

  • Essences:
  • Body: +4
  • Mind: +4
  • Soul: +4

Gloves, Leather
Clothes, Artisan’s
Guild Ring
Pouch
Pants, Cloth
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Artisan’s
    1 gp
  • Pants, Cloth
    0.8 gp
  • Shoes, Leather
    1 gp
  • Gloves, Leather
    5 gp
  • Guild Ring
    5 gp | Self Teleport
  • Pouch
    0.5 gp

  • Inventory Unequipped:
  • 7750 Gold Coin
    1 gp
  • 15000 Copper Coin
    0.01 gp
  • 120000 Silver Coin
    0.1 gp
  • 10 Platinum Coin
    10 gp

  • Merchant
  • This merchant's wares are tagged with teleportation magic as a contingency. Should the merchant fall in battle, most of their inventory will shimmer and vanish—teleported to a secure location. Only coins and a handful of items that slip through the contingency remain behind.

  • Skill Tier 8:
  • Attention
  • Empathy

d100
Mod
ADV/DIS
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-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music