Choose a target within 30ft. They must make a Willpower roll or take 3d6 Psychic damage and become
Dominated until the end of their next turn.
A shimmer of spores drifts thirty feet and sinks into their eyes and nostrils. Pupils flood with dull green haze as whispers scrape the skull. Failing wills jerk like puppets—hands move without consent—while sharp psychic pressure grinds behind the temples.