Frenzying Spores
Ability

Choose a target within 30ft. They must make a Willpower roll or take 3d6 Psychic damage and become Dominated until the end of their next turn.

A shimmer of spores drifts thirty feet and sinks into their eyes and nostrils. Pupils flood with dull green haze as whispers scrape the skull. Failing wills jerk like puppets—hands move without consent—while sharp psychic pressure grinds behind the temples.

  • Parameters:
  • Range:

  • Contesting Roll:
  • vs.

  • Status Effect Parameters:
  • Effect ENDS on END of turn

  • Ability:
  • Charges: 1
  • Recharge: 5 - 6

  • Ability Activation Charges: 3

  • The Ability, Spell, or Effect cannot be enchanted onto an object.

Attached Items
Creatures With This Ability
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music