Merchant Tier 3: Artist, Human, Man
Humans
Artist - Tier 3 (Subtype)
Merchant - Tier 3 - City Merchant
140 lbs
0
1269.7

8 / 8
14
14
30
18
1
5

Gloves, Leather
Clothes, Artisan’s
Guild Ring
Pouch
Pants, Cloth
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Artisan’s
    1 gp
  • Pants, Cloth
    0.8 gp
  • Shoes, Leather
    1 gp
  • Gloves, Leather
    5 gp
  • Guild Ring
    5 gp | Self Teleport
  • Pouch
    0.5 gp

  • Inventory Unequipped:
  • 20 Painting Tools
    15 gp
  • 20 Tapestry, Large
    50 gp
  • 20 Fresco, Large
    100 gp
  • 20 Artwork, Tier 6
    100 gp
  • 20 Artwork, Tier 5
    50 gp
  • 20 Artwork, Tier 4
    25 gp
  • 20 Tapestry, Medium
    3 gp
  • 20 Tapestry, Small
    1 gp
  • 20 Fresco, Small
    10 gp
  • 20 Fresco, Medium
    30 gp
  • 20 Porcelain Teapot
    2 gp
  • 20 Porcelain Teacup
    0.3 gp
  • 20 Pitcher
    0.02 gp
  • 20 Vase, Ceramic
    20 gp
  • 20 Artwork, Tier 3
    10 gp
  • 20 Artwork, Tier 2
    5 gp
  • 20 Artwork, Tier 1
    1 gp
  • 20 Artwork, Tier 7
    250 gp
  • 20 Artwork, Tier 8
    600 gp
  • 20 Fresco, Huge
    800 gp
  • 20 Tapestry, Huge
    250 gp
  • 7750 Gold Coin
    1 gp
  • 15000 Copper Coin
    0.01 gp
  • 120000 Silver Coin
    0.1 gp
  • 10 Platinum Coin
    10 gp

  • At Will Spell(s):
  • Self Teleport
    6


  • Monster Bits:
  • 40 Humanoid Blood
    0.15 gp
  • 105 Animal Bone
    0.03 gp
  • 70 Animal Fat
    0.5 gp
  • 245 Animal Meat
    0.05 gp
  • 35 Soft Skin
    0.05 gp

A human man’s calloused hands grip a chipped axe, its oak handle worn smooth. Sweat beads on his brow, boots crunching dry leaves, as the blade bites into gnarled wood, splinters flying like dust.

Humans
Creature Sub Type
135 lbs 54.5

🌍🤺 Humans: Weavers of Destiny

Humans are Zin’s vibrant and adaptable race, their kaleidoscope of forms and ambitions threading through the world’s grand tapestry. 🌟 With diverse appearances and boundless drive, they shape civilizations, conquer challenges, and leave enduring legacies. Resilient and versatile, humans thrive in every corner of the realm, their short lives burning bright with innovation and courage, making them a force that reshapes history with every step.

🎭 The World’s Mosaic: Diverse and Dynamic

Humans embody a stunning array of heights, weights, and skin tones, each a unique stroke in Zin’s cultural canvas. 🧑‍🤝‍🧑 Standing 5 to 6 feet tall and weighing 100 to 200 pounds, their varied looks—dark curls, golden skin, or piercing eyes—reflect their adaptability. This diversity fuels their ability to flourish in deserts, forests, or cities. GMs can highlight their individuality, describing unique attire or quirks to showcase their multifaceted nature in vibrant roleplay.

🏰 Builders of Legacy: Architects of Eternity

Humans craft magnificent cities, from towering spires to sprawling ports, designed to outlast their fleeting lives. 🏛️ Governed by hereditary lines or enduring councils, these societies enshrine tradition and ambition, weaving heritage into stone. Their drive for legacy shapes Zin’s history, leaving monuments that echo for centuries. GMs can use human cities as campaign hubs, filled with political intrigue, ancient relics, or quests to uphold a family’s honor.

🛠️ A Well of Versatility: Masters of All Trades

Humans are Zin’s ultimate adventurers, their innate flexibility allowing them to excel as warriors, mages, rogues, or diplomats. ⚔️ They adapt swiftly, learning new skills or shifting roles as challenges arise, their quick minds solving problems with ingenuity. GMs can emphasize their versatility by crafting scenarios where humans pivot from combat to diplomacy, showcasing their ability to thrive in any situation.

🚀 Pushing the Boundaries: Trailblazers of the Unknown

Driven by relentless ambition, humans venture into uncharted lands, from perilous jungles to arcane ruins, seeking glory or knowledge. 🌌 Their risk-taking fuels exploration and innovation, often leading revolutions or discoveries that redefine Zin. GMs can cast humans as bold pioneers, with players leading expeditions or challenging ancient powers, their actions rippling across the world.

🏆 A Force to Be Reckoned With: Enduring Impact

Though short-lived compared to elves or dwarves, humans build institutions—empires, guilds, or temples—that endure beyond their years. 🏰 Their resilience and collective ambition make them a formidable presence, shaping Zin’s fate through sheer will. GMs can portray humans as catalysts for change, their cities or heroes driving campaigns toward epic conflicts or grand alliances.

🏞️ The Human’s Domain: Cities of Ambition

Humans dwell in bustling metropolises or hardy frontier towns, their homes reflecting their diverse cultures—ornate marble halls, wooden longhouses, or desert bazaars. 🌆 These settlements buzz with trade, intrigue, and innovation, often fortified by walls or diplomacy. GMs can design human domains as vibrant stages, where players navigate bustling markets, political schemes, or ancient ruins beneath city streets.

⚔️ Confronting Humans: Clash of Wills

Engaging humans tests adaptability, as their diverse skills make them unpredictable foes or allies. 🗡️ Warriors wield steel, mages conjure spells, and diplomats sway hearts, requiring tailored strategies to counter. Their ambition can be exploited—luring them with glory or treasure—but their resilience demands respect. GMs can craft encounters as multifaceted challenges, blending combat, negotiation, or intrigue to reflect human versatility.

🌌 Flame of Boundless Ambition

Humans are Zin’s radiant spark, their diverse threads weaving a saga of resilience and daring that lights the world’s path. 🌍 From building empires to braving the unknown, they embody the relentless pulse of progress, their ambition a fire that shapes destinies. Whether forging peace or seeking glory, they challenge heroes to embrace their own potential, crafting tales that echo through the ages in the ever-evolving tapestry of existence.

  • Speed:
  • Walking Speed: +30

  • Skill Tier 1:
  • Common Language Skill

  • Random Name Table Male
  • Names - Human - Male - First

  • Random Name Table Female
  • Names - Human - Female - First

  • Random Name Table Last Name
  • Names - Human - English - Last

Artist - Tier 3 (Subtype)
Creature Sub Type
237.5

🎨🖌️ Artist: Tier 3 Master Artisan

A Tier 3 Artist is an accomplished creative professional whose technical mastery, refined personal style, and strong reputation make them a significant cultural presence in their region. They are no longer simply producing admired work. At this tier, their name, methods, and finished pieces carry prestige of their own.

📚🪵 Training and Foundation

Tier 3 Artists are extensively shaped by major apprenticeships, guild recognition, temple or noble commissions, workshop leadership, or decades of focused practice. They understand composition, symbolism, material quality, restoration, presentation, and patron expectation at a high level. Their craft is no longer only practiced skill. It is authoritative skill.

👁️🧵 Appearance and Bearing

These creatures usually appear as renowned painters, sculptors, mural masters, iconographers, portraitists, engravers, ceramic specialists, manuscript illuminators, or workshop heads whose style is recognized on sight. Their clothing is practical but better made, often carrying the marks of an established trade: wrapped tools, protected cases, pigment boxes, rolled commission drafts, carved stamps, or fine aprons suited to expensive work. They carry themselves like professionals used to patrons, deadlines, and scrutiny.

🖼️🛒 Typical Inventory

A Tier 3 Artist commonly offers high-quality portraits, polished landscape paintings, carved shrine pieces, decorative statues, painted screens, illuminated folios, ceremonial masks, etched memorial plaques, custom murals, fine ceramic sets, lacquered boxes, workshop samples, rare pigments, premium brushes, protective varnishes, and commissioned pieces awaiting delivery. Their stock is often curated rather than broad, with finished works meant to demonstrate mastery and attract wealthy or important clients.

🧠📐 Working Style

Their working style is controlled, intentional, and distinctly recognizable. A Tier 3 Artist can execute traditional forms at a high level, but clients often seek them out specifically for their hand, their composition, or the prestige tied to their work. They manage complex commissions, large decorative projects, restoration of important pieces, and work that must impress in public, sacred, or elite settings.

🏠🕯️ Social and Economic Role

What defines this subtype is cultural influence through skilled production. Tier 3 Artists do more than decorate homes or shops. They help define how temples, noble houses, guildhalls, memorials, and public spaces present themselves. Their work may preserve lineage, mark victories, shape civic identity, or become the visual standard others imitate.

💰📦 Trade and Mobility

Tier 3 Artists often work from an established studio, guild-backed workshop, temple annex, or patron-funded space, sometimes with assistants, apprentices, or dedicated suppliers. They are more likely to live on a mix of elite commissions, restoration work, ceremonial projects, and select direct sales. Their income is tied less to volume and more to reputation, access, and the importance of the clients they serve.

🏘️👥 Common Roles

These creatures are commonly found as master portraitists, temple mural leaders, court artists, guild-approved sculptors, respected manuscript decorators, memorial engravers, or heads of workshops trusted with expensive and visible projects. In settlements, they are often the ones chosen when the work must last, impress, or carry social meaning.

👑🪙 Place in Society

A Tier 3 Artist holds real status within cultural, religious, or mercantile circles. Patrons seek them not only for quality, but for reputation. Their work may hang in halls, stand in shrines, accompany ceremonies, or be gifted as a display of wealth and discernment. Their opinion on style, presentation, and artistic value may influence other makers and buyers alike.

📈🎭 Tier Meaning

Tier 3 represents an artist that has grown into a major creative presence. The core traits—technical skill, creative labor, sellable work, and cultural value—have matured into prestige, influence, and recognized mastery. This is no longer just a respected artisan. It is a master artisan whose work helps define the look of a place and the memory of its people.

  • Skill Roll ADV:
  • Art

  • Inventory Unequipped:
  • 20 Painting Tools
    15 gp
  • 20 Tapestry, Large
    50 gp
  • 20 Fresco, Large
    100 gp
  • 20 Artwork, Tier 6
    100 gp
  • 20 Artwork, Tier 5
    50 gp
  • 20 Artwork, Tier 4
    25 gp
  • 20 Tapestry, Medium
    3 gp
  • 20 Tapestry, Small
    1 gp
  • 20 Fresco, Small
    10 gp
  • 20 Fresco, Medium
    30 gp
  • 20 Porcelain Teapot
    2 gp
  • 20 Porcelain Teacup
    0.3 gp
  • 20 Pitcher
    0.02 gp
  • 20 Vase, Ceramic
    20 gp
  • 20 Artwork, Tier 3
    10 gp
  • 20 Artwork, Tier 2
    5 gp
  • 20 Artwork, Tier 1
    1 gp
  • 20 Artwork, Tier 7
    250 gp
  • 20 Artwork, Tier 8
    600 gp
  • 20 Fresco, Huge
    800 gp
  • 20 Tapestry, Huge
    250 gp

  • Merchant
  • This merchant's wares are tagged with teleportation magic as a contingency. Should the merchant fall in battle, most of their inventory will shimmer and vanish—teleported to a secure location. Only coins and a handful of items that slip through the contingency remain behind.

  • Skill Tier 8:
  • Art

Merchant - Tier 3 - City Merchant
Creature Sub Type
1315.08

City Merchants are the opulent powerbrokers who rule the grand bazaars and towering emporiums of major metropolises, their lavish storefronts glittering with high-end wonders. 🪙 Spacious halls overflow with elite gear — masterwork weapons that hum with enchantment, potent elixirs capable of turning the tide of battle, and rare crafting materials like phoenix ash, abyssal crystal, and threads spun from starlight. They eagerly acquire the most valuable relics and dungeon treasures adventurers haul from perilous depths, converting legendary plunder into mountains of coin while offering the exact components needed for legendary creations. Backed by continent-spanning guilds bound by ironclad contracts, they command formidable protection: slight one and blacklists sweep across kingdoms, bounties ignite overnight, and entire trade empires close their doors to the offender.

Profit is their lifeblood and only true allegiance. City Merchants thrive on colossal financial risks — wagering fortunes on black-market artifacts, extending vast lines of credit to renowned parties, or cornering markets on scarce magical resources — yet they never risk their own skin. 🏪 Always one step ahead through whispered guild intelligence and enchanted ledgers, they’re the sophisticated allies (or calculated rivals) who can elevate a party from local heroes to realm-shaking legends. Smart adventurers nurture these relationships early; a City Merchant’s favor today can deliver the forbidden relic or high-stakes commission that turns tomorrow’s doom into destiny. 🪙

  • Essences:
  • Body: +4
  • Mind: +4
  • Soul: +4

Gloves, Leather
Clothes, Artisan’s
Guild Ring
Pouch
Pants, Cloth
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Artisan’s
    1 gp
  • Pants, Cloth
    0.8 gp
  • Shoes, Leather
    1 gp
  • Gloves, Leather
    5 gp
  • Guild Ring
    5 gp | Self Teleport
  • Pouch
    0.5 gp

  • Inventory Unequipped:
  • 7750 Gold Coin
    1 gp
  • 15000 Copper Coin
    0.01 gp
  • 120000 Silver Coin
    0.1 gp
  • 10 Platinum Coin
    10 gp

  • Merchant
  • This merchant's wares are tagged with teleportation magic as a contingency. Should the merchant fall in battle, most of their inventory will shimmer and vanish—teleported to a secure location. Only coins and a handful of items that slip through the contingency remain behind.

  • Skill Tier 8:
  • Attention
  • Empathy

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music