Trainer: Wizard
Creature Sub Type
4715.08

Wizard trainers elevate apprentices in arcane mastery, focusing on layered spellweaving, precise incantations, and adaptive rituals. Students master crowd-control enchantments, historical lore preservation, diplomatic charms, and seamless shifts between scholarly lectures, battlefield invocations, and ceremonial evocations.

  • Essences:
  • Body: +2
  • Mind: +5
  • Soul: +5
  • Spirit: 35

Ioun Stone, Spirit
Gloves of Missile Snaring
Clothes, Scholar’s
Cloak of Protection
Ring of Feather Falling
Ring of Regeneration
Boots, Leather
Staff of Thunder and Lightning
 

  • Inventory Equipped:
  • Staff of Thunder and Lightning
    6.44 54600.2 gp
  • Clothes, Scholar’s
    5 gp
  • Boots, Leather
    3 gp
  • Gloves of Missile Snaring
    150 gp
  • Ring of Feather Falling
    2000 gp
  • Ring of Regeneration
    4000 gp
  • Cloak of Protection
    20 11000 gp
  • Ioun Stone, Spirit
    5000 gp

  • Trainer
  • Trainers are expert mentors who use their own skills to coach player characters—for gold, rare components, favors, or other payment—helping them raise skills and unlock potential tied to their abilities and class. Parties often visit them between expeditions to come back better prepared.

  • Skill Tier 8:
  • One-Handed Melee Weapon Skill
  • Psyche
  • Magic
  • Bending Weapon Skill
  • Linguistics
  • Enchanting
  • Attention
  • Inspection
  • Influence
  • Astronomy
  • Geology
  • History
  • Planes

Attached Items
Ability is not attached to any item.
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music