Force Pilot a Creature
Ability

You try to mount and pilot a creature against its will.

You have must have successfully Restrained the Target first.

While piloting a creature, its speed type goes to zero, and you adopt its speed type and movement. On your turn you can move using its speed types. Your native speed types go to zero, except Teleport. If you teleport you, and the mounted or piloted creature break their statuses.

A creature can try to Buck you after you have tried to mount it.

Leathery wings unfurl with a snap, scales rasping against your grip as the beast's muscled haunches bunch beneath you. Claws gouge the earth, propelling upward in a surge of wind-whipped hide and thrashing tail. Air rushes cold over taut sinews, the ground shrinking to a distant blur.

  • Parameters:
  • Range:

  • Contesting Roll:
  • vs. |

  • Ability only works against the 1 difference and ABOVE the 's .

  • Ability only works against item type:
  • Creature

  • Ability works only if DOES NOT have ANY of these Status Effect:
  • Immobile
  • Ridden
  • Piloting
  • Crippled
    -240
  • Restrained
    -1155
  • Prone
    -315
  • Grappled
  • Riding

  • Ability works only if has ANY of these Status Effect:
  • Restrained
    -1155

  • Ability works only if DOES NOT have ANY of these Status Effect:
  • Piloted

  • Effect Only Affects Opposing Team.

  • The Ability, Spell, or Effect cannot be enchanted onto an object.

Attached Items
Ability is not attached to any item.
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music