Merchant Tier 4: Alchemist, Rock Gnome, Woman
Rock Gnomes
Alchemist - Tier 4 (Subtype)
Merchant - Tier 4 - Grand Merchant
35 lbs
0
4872.7

9 / 9
16
16
25
21
1
5

Clothes, Artisan’s
Guild Ring
Pouch
Bag of Holding
Pants, Cloth
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Artisan’s
    1 gp
  • Pouch
    0.5 gp
  • Bag of Holding
    5000 gp
  • Guild Ring
    5 gp | Self Teleport
  • Shoes, Leather
    1 gp
  • Pants, Cloth
    0.8 gp

  • Inventory Unequipped:
  • 20 Bark, Oak
    0.05 gp
  • 20 Potion of Moonshield
    50 gp
  • 20 Tiger Eye
    1 gp
  • 20 Potion of Attention
    50 10 gp
  • 20 Poison, Minor
    10 gp
  • 20 Goblin Root Herb
    10 gp
  • 20 Elixir of Cold Resistance
    27.5 45 gp
  • 20 Kheper Salt
    2.5 gp
  • 20 Elixir of Barkskin
    30 gp
  • 20 Bellflower Herb
    10 gp
  • 20 Potion of Clairvoyance
    200 gp
  • 20 Elixir of Animal Speaking
    13 gp
  • 20 Elixir of Acid Resistance
    27.5 45 gp
  • 20 Salvia Herb
    5 gp
  • 20 Ink, 1-ounce bottle
    10 gp
  • 20 Potion of Bravery
    60 15 gp
  • 20 Verdant Moss
    5 gp
  • 20 Eel Petal Herb
    5 gp
  • 20 Elixir of Vigilance
    50 25 gp
  • 20 Basilisk's Eye
    5 gp
  • 20 Potion of Love
    25.5 50 gp
  • 20 Sealing Wax
    0.5 gp
  • 20 Sap, Tree
    1 gp
  • 20 Perfume, Vial
    5 gp
  • 20 Lye
    0.1 gp
  • 20 Timber
    0.08 gp
  • 20 Lamp Oil
    0.1 gp
  • 20 Tallow
    0.55 gp
  • 20 Potion of Day Eyes
    27.5 50 gp
  • 20 Freefire Herb
    40 gp
  • 20 Basilisk Oil
    186 10 gp
  • 20 Potion of Invisibility
    7 65 gp
  • 20 Ectoplasm
    5 gp
  • 20 Potion of Glorious Vaulting
    30 gp
  • 20 Potion of Flying
    50 gp
  • 20 Edelweiss Herb
    50 gp
  • 20 Potion of Feather Fall
    20 gp
  • 20 Wolfsbane Herb
    10 gp
  • 20 Potion of Comprehend Languages
    50 gp
  • 20 Potion of Climbing
    48 20 gp
  • 20 Potion of Dragons Breath
    41.49 2000 gp
  • 20 Fire Giant Finger
    50 gp
  • 20 Elixir of Fire Giant Strength
    145 gp
  • 20 Frost Giant Finger
    50 gp
  • 20 Elixir of Frost Giant Strength
    145 gp
  • 20 Stone Giant Finger
    45 gp
  • 20 Elixir of Stone Giant Strength
    130 gp
  • 20 Healing Potion, Master
    200 gp
  • 20 Holy Oil
    250 gp
  • 20 Potion of Angelic Reprieve
    90 gp
  • 20 Elixir of Cloud Giant Strength
    160 gp
  • 20 Illusion Dust
    500 gp
  • 20 Leviathan Blood
    500 gp
  • 20 Elixir of Enhanced Mind
    30000 gp
  • 20 Potion of Gaseous Form
    300 gp
  • 20 Dragon Heart
    1000 gp
  • 20 Potion of Resurrection
    5000 gp
  • 20 Slow Poison
    15.4 200 gp
  • 20 Half Fiend's Blood
    20 gp
  • 20 Veinfire
    52.8 400 gp
  • 20 Rotten Flesh
    0.05 gp
  • 20 Antidote
    60 8 gp
  • 20 Potion of Poison
    20 gp
  • 20 Insect Repellent, Block
    10 gp
  • 20 Vial, Glass
    0.03 gp
  • 20 Glue
    1 gp
  • 20 Alchemy Tools
    15 gp
  • 20 Antitoxin, Vial
    50 16 gp
  • 20 Acid, Vial
    16 gp
  • 20 Warp Potion
    300 30 gp
  • 20 Elixir of Psychic Resistance
    27.5 45 gp
  • 20 Stinging Nettle Syrup
    26.18 40 gp
  • 20 Smelling Salt
    208 5 gp
  • 20 Self-Assuring Elixir
    75 50 gp
  • 20 Regeneration Potion, Minor
    50 gp
  • 20 Potion of Vitality
    180 50 gp
  • 20 Potion of Spirit Safeguard
    30 50 gp
  • 20 Potion of Speak with Animals
    20 gp
  • 20 Black Cohosh Herb
    5 gp
  • 20 Cloud Giant Finger
    55 gp
  • 20 Blackthorn Herb
    15 gp
  • 20 Sunflower Herb
    5 gp
  • 20 Flask, Glass
    0.03 gp
  • 20 Emberstalk Herb
    5 gp
  • 20 Drinking Water
    0.01 gp
  • 20 Citronella Herb
    0.1 gp
  • 20 Kaeth Herb
    10 gp
  • 20 Starflower Herb
    100 gp
  • 20 Baptisia Herb
    5 gp
  • 20 Elixir of Viciousness
    30 50 gp
  • 20 Alchemist's Fire
    5.01 13 gp
  • 20 Elixir of Thunder Resistance
    27.5 45 gp
  • 20 Elixir of See Invisibility
    40 gp
  • 20 Bloodroot Herb
    30 gp
  • 20 Elixir of Radiant Resistance
    27.5 45 gp
  • 20 Regeneration Potion, Adept
    100 gp
  • 20 Dragon Blood
    10 gp
  • 20 Potion of Draconic Might
    172.4 500 gp
  • 20 Potion of Dragon's Gullet
    8.43 100 gp
  • 20 Potion of Enlarge Target
    100 gp
  • 20 Stormvine Herb
    30 gp
  • 20 Elixir of Lightning Resistance
    27.5 45 gp
  • 20 Nightshade Herb
    5 gp
  • 20 Eyebright Herb
    5 gp
  • 20 Elixir of Poison Resistance
    27.5 45 gp
  • 20 Elixir of Peerless Focus
    70 30 gp
  • 20 Snapdragon Herb
    5 gp
  • 20 Elixir of Necrotic Resistance
    27.5 45 gp
  • 20 Lunar Root Herb
    5 gp
  • 20 Faerie Blossom Herb
    15 gp
  • 20 Oil of Slipperiness
    50 gp
  • 20 Elixir of Freedom of Movement
    152 400 gp
  • 20 Ooze Slime
    5 gp
  • 20 Star Thistle Herb
    5 gp
  • 20 Elixir of Force Resistance
    27.5 45 gp
  • 20 Elixir of Fire Resistance
    27.5 45 gp
  • 20 Dragons Elemental Sack
    500 gp
  • 20 Dream Dust
    5 gp
  • 20 Elixir of Water Breathing
    25 gp
  • 20 Mugwort Herb
    1 gp
  • 20 Bone, dust
    0.05 gp
  • 20 Elixir of Hill Giant Strength
    100 gp
  • 20 Potion of Mind Reading
    30 gp
  • 20 Elixir of Poison Immunity
    200 1000 gp
  • 20 Silverleaf Herb
    25 gp
  • 20 Elixir of Thunder Immunity
    200 1000 gp
  • 20 Healing Potion, Major
    20 100 gp
  • 20 Devil's Claw Herb
    50 gp
  • 20 Laughing Gas
    43.12 100 gp
  • 20 Potion of Bless
    100 gp
  • 20 Gnoll Ear
    20 gp
  • 20 Animal Fat
    0.5 gp
  • 20 Oil of Sharpness
    50 gp
  • 20 Oil of Accuracy
    30 gp
  • 20 Insect Repellent, Salve
    30 gp
  • 20 Holy Water, Flask
    25 gp
  • 20 Silver, powdered
    25 gp
  • 20 Healing Potion, Minor
    20 15 gp
  • 20 Healing Potion, Adept
    -15 30 gp
  • 20 Soap
    0.02 gp
  • 20 Elixir of Giant Size
    120 gp
  • 20 Animal Blood
    0.1 gp
  • 20 Potion of Haste
    7 100 gp
  • 20 Vampire's Bane Herb
    50 gp
  • 20 Potion of Diminution
    100 gp
  • 20 Regeneration Potion, Master
    500 gp
  • 20 Hydra Blood
    200 gp
  • 20 Shimmering Truth
    36.47 50 gp
  • 20 Suggestion Gas
    -26.9 30 gp
  • 20 Thunder Bomb
    30 gp
  • 20 Magical Ink
    50 gp
  • 20 Stop Poison
    46.2 175 gp
  • 20 Elixir of Lightning Immunity
    200 1000 gp
  • 20 Elixir of Acid Immunity
    200 1000 gp
  • 20 Dragon's Bane Herb
    50 gp
  • 20 Elixir of Cold Immunity
    200 1000 gp
  • 20 Elixir of Fire Immunity
    200 1000 gp
  • 20 Scoparia Herb
    50 gp
  • 20 Hill Giant Finger
    40 gp
  • 20 Leviathan Magic Core
    15000 gp
  • 20 Potion of Enhanced Mind
    2000 gp
  • 20 Elixir of Storm Giant Strength
    250 gp
  • 20 Storm Giant Finger
    65 gp
  • 20 Oil of Etherealness
    2000 gp
  • 20 Phoenix Ash Herb
    500 gp
  • 20 Potion of Angelic Slumber
    33.6 1000 gp
  • 20 Potion of Damage Resistance
    395 500 gp
  • 20 Dragon Turtles Tyrant Heart
    10000 gp
  • 20 Potion of Dragon Turtle Transformation
    30000 gp
  • 20 Sovereign Glue
    0 gp
  • 69700 Gold Coin
    1 gp
  • 20000 Copper Coin
    0.01 gp
  • 300000 Silver Coin
    0.1 gp
  • 100 Platinum Coin
    10 gp


  • Passive Abilities:
  • Bag of Holding Fragility
    -1000 gp
  • Never Cross the Planes
    1000 gp

  • At Will Spell(s):
  • Self Teleport
    6


  • Monster Bits:
  • 10 Humanoid Blood
    0.15 gp
  • 25 Animal Bone
    0.03 gp
  • 16 Animal Fat
    0.5 gp
  • 60 Animal Meat
    0.05 gp
  • 6 Soft Skin
    0.05 gp

Long skirt brushing uneven cobblestones, sleeves rolled to elbows, palms rough and stained, hair streaked with gray, weight of clay pot pressing into one shoulder, boots mud-caked from early dawn work.

Rock Gnomes
Creature Sub Type
147

🛠️⛰️ Rock Gnomes: Masters of the Forge

Rock Gnomes, the Earth Gnomes of Zin, are ingenious tinkerers who thrive in sprawling mechanical cities carved deep within mountains. ⚙️ Their small frames—barely three feet tall—belie a relentless curiosity, driving them to dismantle and rebuild devices to perfect their craft. Experts in mechanics and arcane engineering, they forge intricate gadgets and enchanted tools, their society a testament to innovation and secrecy, guarding their technological marvels with fierce independence.

🪨 Origins of Craft: Born of Stone and Spark

Rock Gnomes claim descent from ancient earth spirits, their lineage tied to Zin’s mineral veins. 🔩 Forged in the heart of mountains, they honed their skills under the guidance of primal forces, mastering the art of shaping metal and magic. This heritage fuels their drive to innovate, each creation a tribute to their subterranean roots.

🦴 Compact Form: Sturdy and Clever

Diminutive yet robust, Rock Gnomes sport wiry builds, nimble fingers, and keen eyes that gleam with focus. 🔧 Clad in tool-laden vests or rune-etched aprons, their tousled hair often sparks with static from their experiments. Their quick reflexes and sharp senses make them adept at dodging workshop mishaps.

🔨 Mechanical Genius: Artisans of Gizmos

Rock Gnomes excel in crafting gizmos, from firestarters to clockwork automatons, blending mechanics with minor arcane enchantments. 🪄 Their innate magic enhances their creations, forging weapons or tools that hum with power. Their knack for detecting danger ensures they outwit traps or malfunctions with ease.

🏰 Forges of Wonder: Cities of Gears

Rock Gnome cities pulse with the clang of forges and the whir of machinery, hidden in mountain depths. 🏭 Tunnels brim with steam-powered contraptions and glowing runes, their workshops a maze of innovation. These bastions of technology are fiercely guarded, open only to those who earn their trust.

⚔️ Confronting Rock Gnomes: Outwitting the Machine

Facing Rock Gnomes pits foes against cunning traps and enchanted devices. 🛡️ Their gadgets—explosive widgets or mechanized defenders—thwart attackers, while their quick wits turn battles into puzzles. Only those who unravel their mechanical tricks can breach their defenses.

🌌 Legacy of Invention

Rock Gnomes are Zin’s spark of ingenuity, their creations driving progress from mountain forges. 🔩 Their relentless tinkering and guarded secrets shape a world of mechanical marvels, each device a testament to their craft. Independent and brilliant, they forge a legacy of innovation that hums through Zin’s stony heart.

  • Speed:
  • Walking Speed: +25

  • Skill Roll ADV:
  • Psyche

  • Skill Tier 1:
  • Common Language Skill
  • Gnomish Language Skill

  • Skill Tier 3:
  • Dismantle
  • Inspection
  • Locks
  • Machining

  • Random Name Table Male
  • Names - Gnomes - Male - First

  • Random Name Table Female
  • Names - Gnomes - Female - First

  • Random Name Table Last Name
  • Names - Gnomes - Clan Names

Alchemist - Tier 4 (Subtype)
Creature Sub Type
2307.5

⚗️🧪 Alchemist: Tier 4 Grand Alchemist

A Tier 4 Alchemist is a premier chemical authority whose compounds, research, and controlled transformative work place them among the most important specialist merchants in the setting. They do not merely produce excellent stock. At this tier, their laboratory, formulas, and name influence medicine, industry, warfare, and elite patronage.

📚🔥 Training and Foundation

Tier 4 Alchemists represent the highest expression of disciplined alchemical practice. They are shaped by elite apprenticeships, university chairs, guild mastery, military contracts, plague-era service, major industrial work, and long years of exacting experimentation. Their understanding of distillation, extraction, purification, catalysis, preservation, metal treatment, medicinal balance, and hazardous reaction control is exceptional. Their skill is no longer just respected. It is definitive.

🧥🫙 Appearance and Bearing

These creatures usually appear as grand laboratory heads, court alchemists, master apothecaries, royal chemical advisors, military formula directors, or privately retained specialists serving major merchant houses and state institutions. Their clothing is practical but high quality, often including reinforced coats, layered aprons, fitted gloves, lenswork, sealed cases, and carefully maintained instruments. Their bearing is controlled, professional, and accustomed to serious clients, expensive materials, and strict procedure.

🧪📦 Typical Inventory

A Tier 4 Alchemist commonly keeps master-grade restorative tonics, refined anti-venoms, concentrated antiseptics, surgical compounds, rare sedatives, powerful stimulants, preservation agents, laboratory acids, corrosives, powder stabilizers, incendiary mixtures, smoke and gas compounds, metal-purity solutions, catalyst salts, rare mineral extracts, precision glassware, calibration tools, filtration rigs, distillation coils, locked poison stocks, prototype transmutative agents, long-term experimental serums, and bespoke commissioned compounds prepared for nobles, admiralties, hospitals, foundries, and high-level expeditions. Their inventory is tightly controlled, expensive, and often impossible to replace quickly.

🧠⚖️ Working Style

Their working style is exact, procedural, and research-driven. A Tier 4 Alchemist maintains detailed records, tests repeatedly, verifies sourcing, and enforces strict standards for contamination control, storage, temperature, and measurement. They can manage dangerous reactions safely, improve inferior formulas, and create custom compounds for problems with no common solution. Their higher ambitions may include transmutation, panaceas, bodily refinement, longevity, or the perfection of material processes, but they pursue those aims through disciplined method rather than mystical vagueness alone.

💰🜂 Trade and Practical Role

What defines this subtype is elite transformative utility. Tier 4 Alchemists solve problems that ordinary apothecaries, physicians, chemists, and craftsmen cannot solve at scale or with acceptable reliability. Their work supports hospitals, navies, artillery corps, merchant fleets, mines, refineries, elite workshops, universities, and wealthy patrons. They are valued not just for what they sell, but for what only they can formulate, stabilize, or improve.

🏪🧾 Business and Workspace

Tier 4 Alchemists usually work from major laboratories, guild headquarters, royal compounds, naval yards, university research halls, fortified workshops, or patron-funded private facilities with assistants, apprentices, guards, and dedicated supply networks. Their spaces are built for repeatability and security: locked volatile storage, controlled furnaces, reinforced benches, venting systems, labeled archives, sealed reagent rooms, and ledgers tracking every expensive or dangerous material. Their operation often functions more like a managed institution than a simple shop.

🏙️👥 Common Roles

These creatures are commonly found as grand apothecaries, court alchemists, military chemistry directors, plague response authorities, master industrial compounders, royal poison examiners, research heads, or elite merchants dealing in controlled substances and premium formulations. In major cities and flintlock empires, they are often the people consulted when failure would be politically, medically, or financially unacceptable.

👑⚗️ Place in Society

A Tier 4 Alchemist holds major professional status. Rulers seek their advice, merchants seek their contracts, physicians seek their compounds, and regulators watch them closely. Their work can improve public health, increase industrial output, stabilize munitions, preserve fleets, and elevate the power of whoever controls their supply. In a flintlock fantasy setting, they sit at the intersection of science, commerce, and controlled danger.

📈🧪 Tier Meaning

Tier 4 represents the alchemist at the height of the merchant-specialist fantasy: supreme chemical skill, rare and valuable inventory, institutional influence, and exceptional control over useful transformation. This is the final form of the alchemist role—a grand alchemist whose workshop can alter trade, medicine, and material power across an entire region.

  • Inventory Unequipped:
  • 20 Bark, Oak
    0.05 gp
  • 20 Potion of Moonshield
    50 gp
  • 20 Tiger Eye
    1 gp
  • 20 Potion of Attention
    50 10 gp
  • 20 Poison, Minor
    10 gp
  • 20 Goblin Root Herb
    10 gp
  • 20 Elixir of Cold Resistance
    27.5 45 gp
  • 20 Kheper Salt
    2.5 gp
  • 20 Elixir of Barkskin
    30 gp
  • 20 Bellflower Herb
    10 gp
  • 20 Potion of Clairvoyance
    200 gp
  • 20 Elixir of Animal Speaking
    13 gp
  • 20 Elixir of Acid Resistance
    27.5 45 gp
  • 20 Salvia Herb
    5 gp
  • 20 Ink, 1-ounce bottle
    10 gp
  • 20 Potion of Bravery
    60 15 gp
  • 20 Verdant Moss
    5 gp
  • 20 Eel Petal Herb
    5 gp
  • 20 Elixir of Vigilance
    50 25 gp
  • 20 Basilisk's Eye
    5 gp
  • 20 Potion of Love
    25.5 50 gp
  • 20 Sealing Wax
    0.5 gp
  • 20 Sap, Tree
    1 gp
  • 20 Perfume, Vial
    5 gp
  • 20 Lye
    0.1 gp
  • 20 Timber
    0.08 gp
  • 20 Lamp Oil
    0.1 gp
  • 20 Tallow
    0.55 gp
  • 20 Potion of Day Eyes
    27.5 50 gp
  • 20 Freefire Herb
    40 gp
  • 20 Basilisk Oil
    186 10 gp
  • 20 Potion of Invisibility
    7 65 gp
  • 20 Ectoplasm
    5 gp
  • 20 Potion of Glorious Vaulting
    30 gp
  • 20 Potion of Flying
    50 gp
  • 20 Edelweiss Herb
    50 gp
  • 20 Potion of Feather Fall
    20 gp
  • 20 Wolfsbane Herb
    10 gp
  • 20 Potion of Comprehend Languages
    50 gp
  • 20 Potion of Climbing
    48 20 gp
  • 20 Potion of Dragons Breath
    41.49 2000 gp
  • 20 Fire Giant Finger
    50 gp
  • 20 Elixir of Fire Giant Strength
    145 gp
  • 20 Frost Giant Finger
    50 gp
  • 20 Elixir of Frost Giant Strength
    145 gp
  • 20 Stone Giant Finger
    45 gp
  • 20 Elixir of Stone Giant Strength
    130 gp
  • 20 Healing Potion, Master
    200 gp
  • 20 Holy Oil
    250 gp
  • 20 Potion of Angelic Reprieve
    90 gp
  • 20 Elixir of Cloud Giant Strength
    160 gp
  • 20 Illusion Dust
    500 gp
  • 20 Leviathan Blood
    500 gp
  • 20 Elixir of Enhanced Mind
    30000 gp
  • 20 Potion of Gaseous Form
    300 gp
  • 20 Dragon Heart
    1000 gp
  • 20 Potion of Resurrection
    5000 gp
  • 20 Slow Poison
    15.4 200 gp
  • 20 Half Fiend's Blood
    20 gp
  • 20 Veinfire
    52.8 400 gp
  • 20 Rotten Flesh
    0.05 gp
  • 20 Antidote
    60 8 gp
  • 20 Potion of Poison
    20 gp
  • 20 Insect Repellent, Block
    10 gp
  • 20 Vial, Glass
    0.03 gp
  • 20 Glue
    1 gp
  • 20 Alchemy Tools
    15 gp
  • 20 Antitoxin, Vial
    50 16 gp
  • 20 Acid, Vial
    16 gp
  • 20 Warp Potion
    300 30 gp
  • 20 Elixir of Psychic Resistance
    27.5 45 gp
  • 20 Stinging Nettle Syrup
    26.18 40 gp
  • 20 Smelling Salt
    208 5 gp
  • 20 Self-Assuring Elixir
    75 50 gp
  • 20 Regeneration Potion, Minor
    50 gp
  • 20 Potion of Vitality
    180 50 gp
  • 20 Potion of Spirit Safeguard
    30 50 gp
  • 20 Potion of Speak with Animals
    20 gp
  • 20 Black Cohosh Herb
    5 gp
  • 20 Cloud Giant Finger
    55 gp
  • 20 Blackthorn Herb
    15 gp
  • 20 Sunflower Herb
    5 gp
  • 20 Flask, Glass
    0.03 gp
  • 20 Emberstalk Herb
    5 gp
  • 20 Drinking Water
    0.01 gp
  • 20 Citronella Herb
    0.1 gp
  • 20 Kaeth Herb
    10 gp
  • 20 Starflower Herb
    100 gp
  • 20 Baptisia Herb
    5 gp
  • 20 Elixir of Viciousness
    30 50 gp
  • 20 Alchemist's Fire
    5.01 13 gp
  • 20 Elixir of Thunder Resistance
    27.5 45 gp
  • 20 Elixir of See Invisibility
    40 gp
  • 20 Bloodroot Herb
    30 gp
  • 20 Elixir of Radiant Resistance
    27.5 45 gp
  • 20 Regeneration Potion, Adept
    100 gp
  • 20 Dragon Blood
    10 gp
  • 20 Potion of Draconic Might
    172.4 500 gp
  • 20 Potion of Dragon's Gullet
    8.43 100 gp
  • 20 Potion of Enlarge Target
    100 gp
  • 20 Stormvine Herb
    30 gp
  • 20 Elixir of Lightning Resistance
    27.5 45 gp
  • 20 Nightshade Herb
    5 gp
  • 20 Eyebright Herb
    5 gp
  • 20 Elixir of Poison Resistance
    27.5 45 gp
  • 20 Elixir of Peerless Focus
    70 30 gp
  • 20 Snapdragon Herb
    5 gp
  • 20 Elixir of Necrotic Resistance
    27.5 45 gp
  • 20 Lunar Root Herb
    5 gp
  • 20 Faerie Blossom Herb
    15 gp
  • 20 Oil of Slipperiness
    50 gp
  • 20 Elixir of Freedom of Movement
    152 400 gp
  • 20 Ooze Slime
    5 gp
  • 20 Star Thistle Herb
    5 gp
  • 20 Elixir of Force Resistance
    27.5 45 gp
  • 20 Elixir of Fire Resistance
    27.5 45 gp
  • 20 Dragons Elemental Sack
    500 gp
  • 20 Dream Dust
    5 gp
  • 20 Elixir of Water Breathing
    25 gp
  • 20 Mugwort Herb
    1 gp
  • 20 Bone, dust
    0.05 gp
  • 20 Elixir of Hill Giant Strength
    100 gp
  • 20 Potion of Mind Reading
    30 gp
  • 20 Elixir of Poison Immunity
    200 1000 gp
  • 20 Silverleaf Herb
    25 gp
  • 20 Elixir of Thunder Immunity
    200 1000 gp
  • 20 Healing Potion, Major
    20 100 gp
  • 20 Devil's Claw Herb
    50 gp
  • 20 Laughing Gas
    43.12 100 gp
  • 20 Potion of Bless
    100 gp
  • 20 Gnoll Ear
    20 gp
  • 20 Animal Fat
    0.5 gp
  • 20 Oil of Sharpness
    50 gp
  • 20 Oil of Accuracy
    30 gp
  • 20 Insect Repellent, Salve
    30 gp
  • 20 Holy Water, Flask
    25 gp
  • 20 Silver, powdered
    25 gp
  • 20 Healing Potion, Minor
    20 15 gp
  • 20 Healing Potion, Adept
    -15 30 gp
  • 20 Soap
    0.02 gp
  • 20 Elixir of Giant Size
    120 gp
  • 20 Animal Blood
    0.1 gp
  • 20 Potion of Haste
    7 100 gp
  • 20 Vampire's Bane Herb
    50 gp
  • 20 Potion of Diminution
    100 gp
  • 20 Regeneration Potion, Master
    500 gp
  • 20 Hydra Blood
    200 gp
  • 20 Shimmering Truth
    36.47 50 gp
  • 20 Suggestion Gas
    -26.9 30 gp
  • 20 Thunder Bomb
    30 gp
  • 20 Magical Ink
    50 gp
  • 20 Stop Poison
    46.2 175 gp
  • 20 Elixir of Lightning Immunity
    200 1000 gp
  • 20 Elixir of Acid Immunity
    200 1000 gp
  • 20 Dragon's Bane Herb
    50 gp
  • 20 Elixir of Cold Immunity
    200 1000 gp
  • 20 Elixir of Fire Immunity
    200 1000 gp
  • 20 Scoparia Herb
    50 gp
  • 20 Hill Giant Finger
    40 gp
  • 20 Leviathan Magic Core
    15000 gp
  • 20 Potion of Enhanced Mind
    2000 gp
  • 20 Elixir of Storm Giant Strength
    250 gp
  • 20 Storm Giant Finger
    65 gp
  • 20 Oil of Etherealness
    2000 gp
  • 20 Phoenix Ash Herb
    500 gp
  • 20 Potion of Angelic Slumber
    33.6 1000 gp
  • 20 Potion of Damage Resistance
    395 500 gp
  • 20 Dragon Turtles Tyrant Heart
    10000 gp
  • 20 Potion of Dragon Turtle Transformation
    30000 gp
  • 20 Sovereign Glue
    0 gp

  • Skill Tier 11:
  • Alchemy

Merchant - Tier 4 - Grand Merchant
Creature Sub Type
3015.03

Grand Merchants are the undisputed titans of commerce who command sprawling guild citadels and continent-spanning trade empires from the hearts of the greatest cities. 🪙 Their palatial emporiums overflow with the rarest treasures — legendary weapons that sing with ancient power, elixirs capable of resurrecting the fallen, and exotic crafting materials drawn from distant planes like voidglass, dragonheart crystals, and essence of fallen stars. They eagerly acquire the most mythic relics and dungeon-shattering hauls adventurers return with, converting world-altering plunder into fortunes vast enough to buy kingdoms while supplying the exact components needed to forge artifacts of destiny. Backed by the highest echelons of the Merchant Conclave — guilds bound by oaths older than most empires — they wield ironclad protection: slight one and blacklists can collapse entire noble houses, bounties summon elite enforcers, and trade routes to offending realms simply cease to exist.

Profit remains their singular creed, yet Grand Merchants play the ultimate financial games — funding secret expeditions to lost continents, wagering on the outcomes of wars, or cornering the market on world-shaking magical resources — all while never risking their own skin. 🏪 Masters of enchanted ledgers that whisper across oceans and guild intelligence networks that rival royal spies, they are the pinnacle allies (or most dangerous rivals) capable of elevating a party from celebrated heroes to legends whispered in every hall of power. Smart adventurers cultivate these relationships with care; a Grand Merchant’s favor today can deliver the forbidden relic, the impossible commission, or the empire-shaking alliance that turns tomorrow’s apocalypse into an opportunity for glory. 🪙

  • Essences:
  • Body: +6
  • Mind: +6
  • Soul: +6

Clothes, Artisan’s
Guild Ring
Pouch
Bag of Holding
Pants, Cloth
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Artisan’s
    1 gp
  • Pouch
    0.5 gp
  • Bag of Holding
    5000 gp
  • Guild Ring
    5 gp | Self Teleport
  • Shoes, Leather
    1 gp
  • Pants, Cloth
    0.8 gp

  • Inventory Unequipped:
  • 69700 Gold Coin
    1 gp
  • 20000 Copper Coin
    0.01 gp
  • 300000 Silver Coin
    0.1 gp
  • 100 Platinum Coin
    10 gp

  • Merchant
  • This merchant's wares are tagged with teleportation magic as a contingency. Should the merchant fall in battle, most of their inventory will shimmer and vanish—teleported to a secure location. Only coins and a handful of items that slip through the contingency remain behind.

  • Skill Tier 10:
  • Attention
  • Empathy

d100
Mod
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Effect 1 Effect 2 Ambience Music