Confused
Status Effect
-50

An affected target can't take reactions and must roll on the confused random table at the start of each of its turns to determine its behavior for that turn.

Confusion Behavior
Effect Description
1 Panicked Escape The creature uses all its movement to run away from the nearest creature, disengaging if possible. It may move into hazardous areas without concern.
2 Attack Nearest Ally The creature is unable to distinguish between friend and foe and attacks the nearest ally with full force, as determined by the GM.
3 Random Direction Movement The creature uses its full movement to move in a random direction. Roll a d12 (clock face) to determine direction. The creature disregards hazards and may enter dangerous terrain.
4 Lost in Thought The creature becomes dazed and does nothing on its turn, unable to understand its surroundings or take any action.
5 Frenzied Attack The creature attacks the nearest creature, friend or foe, and gains the Reckless status until the start of its next turn.
6 Moment of Clarity The creature regains focus for a brief moment and acts normally until the end of its turn.
7 Self-Harm In its confusion, the creature attacks itself with a melee or natural weapon, one time, automatically dealing damage as if it hit. Then the creatures turn ends.
8 Paranoia The creature believes everyone around it is a threat. It attacks a creature or creatures that the GM selects with full force.

  • Creature can take NO reactions

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music