Trainer: Druid
Creature Sub Type
6880.05

Druid trainers specialize in shaping advanced nature guardians, teaching deep communion with wild spirits, potent shapeshifting, herbal alchemy, and environmental mastery. Students master wilderness survival, animal alliances, ritual magic, and ecological balance, often leading groves, enforcing natural laws, and guiding fledgling druids in harmony with the land.

  • Essences:
  • Body: +5
  • Mind: +3
  • Soul: +5
  • Spirit: 35

Gloves, Leather
Cloak of Arachnida
Boots of Elvenkind
Staff of the Woodlands
 

  • Inventory Equipped:
  • Staff of the Woodlands
    3.98 6850.2 gp
  • Boots of Elvenkind
    50 5000 gp
  • Cloak of Arachnida
    75.5 4150 gp
  • Gloves, Leather
    5 gp

  • Trainer
  • Trainers are expert mentors who use their own skills to coach player characters—for gold, rare components, favors, or other payment—helping them raise skills and unlock potential tied to their abilities and class. Parties often visit them between expeditions to come back better prepared.

  • Skill Tier 8:
  • Willpower
  • Sneak
  • Navigation
  • Inspection
  • Initiative
  • Influence
  • Empathy
  • Attention
  • Light Armor Skill
  • One-Handed Melee Weapon Skill
  • Balance
  • Fortitude
    47.23
  • Alchemy
  • Astronomy
  • Biology
  • Bending Weapon Skill
  • Druidic Language Skill
  • Farming
  • Frighten
    33.68
  • Herbalism
  • Hunting
  • Magic
  • Medicine
  • Natural Armor Skill
  • Natural Weapon Skill
  • Woodworking

Attached Items
Ability is not attached to any item.
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music